vec2 v_texCoord : TEXCOORD0 = vec2(0.0, 0.0);
vec3 v_stretch  : TEXCOORD1 = vec3(0.0,0.0,0.0);
vec2 v_sinangle : TEXCOORD2 = vec2(0.0,0.0);
vec2 v_cosangle : TEXCOORD3 = vec2(0.0,0.0);
vec2 v_one      : TEXCOORD4 = vec2(0.0,0.0);
vec4 v_coeffs   : TEXCOORD5 = vec4(0.0,0.0,0.0,0.0);
vec4 v_lpcoeffs1: TEXCOORD6 = vec4(0.0,0.0,0.0,0.0);
vec4 v_lpcoeffs2: TEXCOORD7 = vec4(0.0,0.0,0.0,0.0);

vec3 a_position  : POSITION;
vec4 a_color0    : COLOR0;
vec2 a_texcoord0 : TEXCOORD0;

