// // Copyright (c) 2013 Mikko Mononen memon@inside.org // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // #include #include #include #include #define NANOSVG_IMPLEMENTATION #include "nanosvg.h" NSVGimage* g_image = NULL; static unsigned char bgColor[4] = {205,202,200,255}; static unsigned char lineColor[4] = {0,160,192,255}; static float distPtSeg(float x, float y, float px, float py, float qx, float qy) { float pqx, pqy, dx, dy, d, t; pqx = qx-px; pqy = qy-py; dx = x-px; dy = y-py; d = pqx*pqx + pqy*pqy; t = pqx*dx + pqy*dy; if (d > 0) t /= d; if (t < 0) t = 0; else if (t > 1) t = 1; dx = px + t*pqx - x; dy = py + t*pqy - y; return dx*dx + dy*dy; } static void cubicBez(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tol, int level) { float x12,y12,x23,y23,x34,y34,x123,y123,x234,y234,x1234,y1234; float d; if (level > 12) return; x12 = (x1+x2)*0.5f; y12 = (y1+y2)*0.5f; x23 = (x2+x3)*0.5f; y23 = (y2+y3)*0.5f; x34 = (x3+x4)*0.5f; y34 = (y3+y4)*0.5f; x123 = (x12+x23)*0.5f; y123 = (y12+y23)*0.5f; x234 = (x23+x34)*0.5f; y234 = (y23+y34)*0.5f; x1234 = (x123+x234)*0.5f; y1234 = (y123+y234)*0.5f; d = distPtSeg(x1234, y1234, x1,y1, x4,y4); if (d > tol*tol) { cubicBez(x1,y1, x12,y12, x123,y123, x1234,y1234, tol, level+1); cubicBez(x1234,y1234, x234,y234, x34,y34, x4,y4, tol, level+1); } else { glVertex2f(x4, y4); } } void drawPath(float* pts, int npts, char closed, float tol) { int i; glBegin(GL_LINE_STRIP); glColor4ubv(lineColor); glVertex2f(pts[0], pts[1]); for (i = 0; i < npts-1; i += 3) { float* p = &pts[i*2]; cubicBez(p[0],p[1], p[2],p[3], p[4],p[5], p[6],p[7], tol, 0); } if (closed) { glVertex2f(pts[0], pts[1]); } glEnd(); } void drawControlPts(float* pts, int npts) { int i; // Control lines glColor4ubv(lineColor); glBegin(GL_LINES); for (i = 0; i < npts-1; i += 3) { float* p = &pts[i*2]; glVertex2f(p[0],p[1]); glVertex2f(p[2],p[3]); glVertex2f(p[4],p[5]); glVertex2f(p[6],p[7]); } glEnd(); // Points glPointSize(6.0f); glColor4ubv(lineColor); glBegin(GL_POINTS); glVertex2f(pts[0],pts[1]); for (i = 0; i < npts-1; i += 3) { float* p = &pts[i*2]; glVertex2f(p[6],p[7]); } glEnd(); // Points glPointSize(3.0f); glBegin(GL_POINTS); glColor4ubv(bgColor); glVertex2f(pts[0],pts[1]); for (i = 0; i < npts-1; i += 3) { float* p = &pts[i*2]; glColor4ubv(lineColor); glVertex2f(p[2],p[3]); glVertex2f(p[4],p[5]); glColor4ubv(bgColor); glVertex2f(p[6],p[7]); } glEnd(); } void drawframe(GLFWwindow* window) { int width = 0, height = 0; float view[4], cx, cy, hw, hh, aspect, px; NSVGshape* shape; NSVGpath* path; glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); glfwGetFramebufferSize(window, &width, &height); glViewport(0, 0, width, height); glClearColor(220.0f/255.0f, 220.0f/255.0f, 220.0f/255.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_TEXTURE_2D); glMatrixMode(GL_PROJECTION); glLoadIdentity(); // Fit view to bounds cx = g_image->width*0.5f; cy = g_image->height*0.5f; hw = g_image->width*0.5f; hh = g_image->height*0.5f; if (width/hw < height/hh) { aspect = (float)height / (float)width; view[0] = cx - hw * 1.2f; view[2] = cx + hw * 1.2f; view[1] = cy - hw * 1.2f * aspect; view[3] = cy + hw * 1.2f * aspect; } else { aspect = (float)width / (float)height; view[0] = cx - hh * 1.2f * aspect; view[2] = cx + hh * 1.2f * aspect; view[1] = cy - hh * 1.2f; view[3] = cy + hh * 1.2f; } // Size of one pixel. px = (view[2] - view[1]) / (float)width; glOrtho(view[0], view[2], view[3], view[1], -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glDisable(GL_DEPTH_TEST); glColor4ub(255,255,255,255); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Draw bounds glColor4ub(0,0,0,64); glBegin(GL_LINE_LOOP); glVertex2f(0, 0); glVertex2f(g_image->width, 0); glVertex2f(g_image->width, g_image->height); glVertex2f(0, g_image->height); glEnd(); for (shape = g_image->shapes; shape != NULL; shape = shape->next) { for (path = shape->paths; path != NULL; path = path->next) { drawPath(path->pts, path->npts, path->closed, px * 1.5f); drawControlPts(path->pts, path->npts); } } glfwSwapBuffers(window); } void resizecb(GLFWwindow* window, int width, int height) { // Update and render NSVG_NOTUSED(width); NSVG_NOTUSED(height); drawframe(window); } int main() { GLFWwindow* window; const GLFWvidmode* mode; if (!glfwInit()) return -1; mode = glfwGetVideoMode(glfwGetPrimaryMonitor()); window = glfwCreateWindow(mode->width - 40, mode->height - 80, "Nano SVG", NULL, NULL); if (!window) { printf("Could not open window\n"); glfwTerminate(); return -1; } glfwSetFramebufferSizeCallback(window, resizecb); glfwMakeContextCurrent(window); glEnable(GL_POINT_SMOOTH); glEnable(GL_LINE_SMOOTH); g_image = nsvgParseFromFile("../example/nano.svg", "px", 96.0f); if (g_image == NULL) { printf("Could not open SVG image.\n"); glfwTerminate(); return -1; } while (!glfwWindowShouldClose(window)) { drawframe(window); glfwPollEvents(); } nsvgDelete(g_image); glfwTerminate(); return 0; }