deleting unused folder

This commit is contained in:
kryton9 2013-11-10 16:39:10 -05:00
parent d533f40012
commit a2039ad16c
3 changed files with 0 additions and 130 deletions

View File

@ -1,57 +0,0 @@
#include "../jade.h"
#include "sdl2.inc"
// SCREEN DIMENSIONS
CONSTANT INT SCREEN_WIDTH = 640;
CONSTANT INT SCREEN_HEIGHT = 480;
MAIN
DIM AS PWINDOW window = NULL;
DIM AS PSURFACE screenSurface = NULL;
DIM AS BOOL quit = false;
DIM AS SDL_Event e;
IF ( SDL_Init( SDL_INIT_VIDEO ) < 0 ) THEN
PRINT( SDL_GetError() );
ELSE
//Create Window
window = SDL_CreateWindow( "SDL Simple Window",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
SCREEN_WIDTH,
SCREEN_HEIGHT,
SDL_WINDOW_SHOWN);
IF ( window == NULL ) THEN
PRINT( SDL_GetError() );
ELSE
// Get Window Surface
screenSurface = SDL_GetWindowSurface( window );
WHILE (NOT quit) BEGIN
WHILE ( SDL_PollEvent( ADDR e) != 0 ) BEGIN
SELECT (e.type) BEGIN
CASE SDL_QUIT:
quit = true;
ENDCASE
ENDSELECT
WEND
// Fill the surface with White
SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface->format, 255, 255, 255 ) );
// Update the Surface
SDL_UpdateWindowSurface( window );
WEND
ENDIF
ENDIF
//Destroy Window
SDL_DestroyWindow( window );
// Shutdown SDL
SDL_Quit();
RETURN 0;
END

View File

@ -1,40 +0,0 @@
You will find simple test code
to compare SDL2 with SFML2.
They will be as follows:
=======
01sdl \
> simple blank window with background color
01sfml /
=======
02sdl \
> simple window with image background
02sfml /
=======
03sdl \
> simple 2D drawing
03sfml /
=======
04sdl \
> simple 2D sprites
04sfml /
=======
05sdl \
> simple 2D animated sprites
05sfml /
=======
06sdl \
> simple 2D animated sprites keyboard control
06sfml /
=======
07sdl \
> simple 2D animated sprites mouse control
07sfml /
=======
08sdl \
> simple 3D window rotating colored cube with keyboard control
08sfml /
=======
09sdl \
> simple 3D window rotating textured cube with keyboard control
09sfml /

View File

@ -1,33 +0,0 @@
#ifdef _WIN32
#include "SDL2\SDL.h"
#include "SDL2\SDL_image.h"
#include "SDL2\SDL_mixer.h"
#include "SDL2\SDL_ttf.h"
#else
#include <SDL.h>
#include <SDL_image.h>
#include <SDL_mixer.h>
#include <SDL_ttf.h>
#endif
typedef SDL_Window* PWINDOW;
typedef SDL_Surface* PSURFACE;
typedef SDL_Renderer* PRENDERER;
typedef SDL_Event EVENT;
typedef SDL_Rect RECT;
#define SetRenderDrawColor SDL_SetRenderDrawColor
#define RenderClear SDL_RenderClear
#define RenderDrawRect SDL_RenderDrawRect
#define RenderFillRect SDL_RenderFillRect
#define RenderDrawLine SDL_RenderDrawLine
#define RenderPresent SDL_RenderPresent
#define Delay SDL_Delay
#define Quit SDL_Quit
#define CreateWindow SDL_CreateWindow
#define CreateRenderer SDL_CreateRenderer
#define PollEvent SDL_PollEvent
#define KEYDOWN SDL_KEYDOWN
#define KEYUP SDL_KEYUP
#define Init SDL_Init
#define Rect SDL_Rect