deleting unused folder
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#include "../jade.h"
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#include "sdl2.inc"
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// SCREEN DIMENSIONS
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CONSTANT INT SCREEN_WIDTH = 640;
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CONSTANT INT SCREEN_HEIGHT = 480;
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MAIN
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DIM AS PWINDOW window = NULL;
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DIM AS PSURFACE screenSurface = NULL;
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DIM AS BOOL quit = false;
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DIM AS SDL_Event e;
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IF ( SDL_Init( SDL_INIT_VIDEO ) < 0 ) THEN
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PRINT( SDL_GetError() );
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ELSE
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//Create Window
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window = SDL_CreateWindow( "SDL Simple Window",
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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SCREEN_WIDTH,
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SCREEN_HEIGHT,
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SDL_WINDOW_SHOWN);
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IF ( window == NULL ) THEN
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PRINT( SDL_GetError() );
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ELSE
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// Get Window Surface
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screenSurface = SDL_GetWindowSurface( window );
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WHILE (NOT quit) BEGIN
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WHILE ( SDL_PollEvent( ADDR e) != 0 ) BEGIN
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SELECT (e.type) BEGIN
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CASE SDL_QUIT:
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quit = true;
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ENDCASE
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ENDSELECT
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WEND
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// Fill the surface with White
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SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface->format, 255, 255, 255 ) );
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// Update the Surface
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SDL_UpdateWindowSurface( window );
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WEND
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ENDIF
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ENDIF
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//Destroy Window
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SDL_DestroyWindow( window );
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// Shutdown SDL
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SDL_Quit();
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RETURN 0;
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END
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@ -1,40 +0,0 @@
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You will find simple test code
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to compare SDL2 with SFML2.
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They will be as follows:
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=======
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01sdl \
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> simple blank window with background color
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01sfml /
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=======
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02sdl \
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> simple window with image background
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02sfml /
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=======
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03sdl \
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> simple 2D drawing
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03sfml /
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=======
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04sdl \
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> simple 2D sprites
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04sfml /
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=======
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05sdl \
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> simple 2D animated sprites
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05sfml /
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=======
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06sdl \
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> simple 2D animated sprites keyboard control
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06sfml /
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=======
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07sdl \
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> simple 2D animated sprites mouse control
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07sfml /
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=======
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08sdl \
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> simple 3D window rotating colored cube with keyboard control
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08sfml /
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=======
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09sdl \
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> simple 3D window rotating textured cube with keyboard control
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09sfml /
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@ -1,33 +0,0 @@
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#ifdef _WIN32
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#include "SDL2\SDL.h"
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#include "SDL2\SDL_image.h"
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#include "SDL2\SDL_mixer.h"
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#include "SDL2\SDL_ttf.h"
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#else
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#include <SDL.h>
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#include <SDL_image.h>
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#include <SDL_mixer.h>
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#include <SDL_ttf.h>
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#endif
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typedef SDL_Window* PWINDOW;
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typedef SDL_Surface* PSURFACE;
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typedef SDL_Renderer* PRENDERER;
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typedef SDL_Event EVENT;
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typedef SDL_Rect RECT;
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#define SetRenderDrawColor SDL_SetRenderDrawColor
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#define RenderClear SDL_RenderClear
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#define RenderDrawRect SDL_RenderDrawRect
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#define RenderFillRect SDL_RenderFillRect
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#define RenderDrawLine SDL_RenderDrawLine
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#define RenderPresent SDL_RenderPresent
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#define Delay SDL_Delay
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#define Quit SDL_Quit
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#define CreateWindow SDL_CreateWindow
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#define CreateRenderer SDL_CreateRenderer
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#define PollEvent SDL_PollEvent
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#define KEYDOWN SDL_KEYDOWN
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#define KEYUP SDL_KEYUP
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#define Init SDL_Init
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#define Rect SDL_Rect
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