Changed char* in ImgLoader procs to CSTRING

master
Armando Rivera 11 years ago
parent 0ace1c86a9
commit e67c1ca432
  1. 1
      .gitignore
  2. 58
      sdl_test/test.cpp

1
.gitignore vendored

@ -3,4 +3,5 @@ test
output.txt
*.exe
*.swp
sdl_test/test

@ -6,7 +6,7 @@
DIM AS CHAR string[128]; // String used by txtIt & SDL_ttf
// Conver Variable Argument into a string
SUB txtIt(char *pStr , ...) BEGIN
SUB txtIt(const char *pStr , ...) BEGIN
DIM AS va_list valist; // Type to hold information about variable arguments
va_start(valist, pStr); // Initialize a variable argument list
vsprintf( string , pStr , valist ); // Print formatted variable argument list to string
@ -19,7 +19,7 @@ DIM AS INT NextTick , interval ; // Used by FPS_Fn
// Initialize FPS_Fn( )
SUB FPS_Initialize() BEGIN
NextTick = 0 ;
interval = 1 * 1000 / FPS ;
interval = 1 * 1000 / FPS ;
ENDSUB
// Frame Per Second Function , put this in a loop
@ -33,16 +33,16 @@ ENDSUB
// This function load a image file to a surface
// Set bCKey with colorkey (R,G,B) to clear a color on the image
// Set alpha value FOR transparency 0(No transparent) ~ 255(Ivisible)
FUNCTION SDL_Surface *ImgLoader(char *file, BOOL bCKey, INT r, INT g, INT b, INT alpha) BEGIN
FUNCTION SDL_Surface *ImgLoader(CSTRING file, BOOL bCKey, INT r, INT g, INT b, INT alpha) BEGIN
SDL_Surface *pic;
pic = IMG_Load(file); // From SDL_image.h , load the image to pic
IF (pic==NULL) THEN
fprintf(stderr,"Missing image %s : %s\n",file,IMG_GetError());
pic = IMG_Load(file.c_str()); // From SDL_image.h , load the image to pic
IF (pic==NULL) THEN
fprintf(stderr,"Missing image %s : %s\n",file.c_str(),IMG_GetError());
ENDIF
IF ( bCKey ) THEN
SDL_SetColorKey(pic,SDL_SRCCOLORKEY|SDL_RLEACCEL,SDL_MapRGB(pic->format,r,g,b));
ENDIF
IF (alpha) THEN
IF (alpha) THEN
SDL_SetAlpha(pic, SDL_SRCALPHA|SDL_RLEACCEL , 255 - alpha);
ENDIF
pic = SDL_DisplayFormat(pic);
@ -50,13 +50,13 @@ FUNCTION SDL_Surface *ImgLoader(char *file, BOOL bCKey, INT r, INT g, INT b, INT
ENDFUNCTION
// Load a normal picture into a surface
FUNCTION SDL_Surface *ImgLoader(LPCHAR file) BEGIN
RETURN ImgLoader(file,1,0,0,0,0) ;
FUNCTION SDL_Surface *ImgLoader(CSTRING file) BEGIN
RETURN ImgLoader(file.c_str(),1,0,0,0,0) ;
ENDFUNCTION
// Load a pic & set the transparent color to (255,255,255) , no alpha
FUNCTION SDL_Surface *ImgLoader(char *file,bool bCKey) BEGIN
RETURN ImgLoader(file,1,255,255,255,0) ;
FUNCTION SDL_Surface *ImgLoader(CSTRING file,bool bCKey) BEGIN
RETURN ImgLoader(file.c_str(),1,255,255,255,0) ;
ENDFUNCTION
@ -84,15 +84,15 @@ MAIN
DIM AS SDL_Event event; // FOR keyboard event
DIM AS BOOL bRun = 1; // The SELECT of WHILE loop
// bKeyXXX Present the state of keyboard
DIM AS BOOL bKeyUP = 0 , bKeyDOWN = 0 , bKeyLEFT = 0 , bKeyRIGHT = 0;
DIM AS BOOL bKeyUP = 0 , bKeyDOWN = 0 , bKeyLEFT = 0 , bKeyRIGHT = 0;
DIM AS INT aTick = 0;
DIM AS SHORT dx = 2; // The movement value when moving the object anim[ ]
SDL_Surface *screen ;
ENUM BEGIN
pic1,
pic_No
ENUM BEGIN
pic1,
pic_No
ENDENUM
DIM AS SDL_Surface *anim[pic_No];
DIM AS SDL_Rect animRect ; // The coordinate of anim[ ]
animRect.x = 160 ;
@ -115,28 +115,28 @@ MAIN
WHILE (bRun) BEGIN
aTick++;
SDL_FillRect(screen , NULL , 0x221122);
IF ( aTick%6 == 1) xi++;
IF ( xi > 9 ) THEN
xi = 1;
yi++;
xi = 1;
yi++;
ENDIF
IF ( yi > 9 ) yi = 1;
FOR(INT i=0 TO i < yi STEP i++ ) BEGIN
animRect.x = 10 + i * 40 ;
animRect.y = 200;
SDL_BlitSurface( anim[0] , NULL , screen , &animRect );
END
FOR (INT i=0 TO i < xi STEP i++ ) BEGIN
animRect.x = 10 + i * 40 ;
animRect.y = 240;
SDL_BlitSurface( anim[0] , NULL , screen , &animRect );
END
// A Multiplication Table
FOR (INT i = 1 TO i <= 9 STEP i++) BEGIN
FOR( INT j = 1 TO j <= 9 STEP j++) BEGIN
@ -152,7 +152,7 @@ MAIN
SDL_BlitSurface( imgTxt , NULL , screen , &txtRect );
END // FOR( INT j = 1 ; j <= 9 ; j++) { END
END // FOR(INT i = 1 ; i <= 9 ; i++) { END
txtIt("%1d %1d %1d %1d", bKeyUP , bKeyDOWN , bKeyLEFT , bKeyRIGHT);
fColor = fColorW; // Default is white color
imgTxt = TTF_RenderText_Solid( font , string , fColor );
@ -192,10 +192,10 @@ MAIN
bKeyDOWN = 0;
ENDCASE
CASE SDLK_LEFT:
bKeyLEFT = 0;
bKeyLEFT = 0;
ENDCASE
CASE SDLK_RIGHT:
bKeyRIGHT = 0;
bKeyRIGHT = 0;
ENDCASE
CASE_ELSE:
ENDCASE
@ -208,7 +208,7 @@ MAIN
ENDCASE
ENDSELECT // SELECT ( event.type ){ END
WEND // WHILE ( SDLK_PollEvent( &event ) ){ END
// Deal with key states
IF (bKeyUP) animRect.y = animRect.y - dx;
IF (bKeyDOWN) animRect.y = animRect.y + dx;
@ -216,7 +216,7 @@ MAIN
IF (bKeyRIGHT) animRect.x = animRect.x + dx;
WEND // WHILE (bRun) { END
RETURN 0;
END

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