57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
#include "../jade.h"
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#include "sdl2.inc"
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// SCREEN DIMENSIONS
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CONSTANT INT SCREEN_WIDTH = 640;
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CONSTANT INT SCREEN_HEIGHT = 480;
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MAIN
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DIM AS PWINDOW window = NULL;
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DIM AS PSURFACE screenSurface = NULL;
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DIM AS BOOL quit = false;
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DIM AS SDL_Event e;
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IF ( SDL_Init( SDL_INIT_VIDEO ) < 0 ) THEN
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PRINT( SDL_GetError() );
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ELSE
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//Create Window
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window = SDL_CreateWindow( "SDL Simple Window",
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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SCREEN_WIDTH,
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SCREEN_HEIGHT,
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SDL_WINDOW_SHOWN);
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IF ( window == NULL ) THEN
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PRINT( SDL_GetError() );
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ELSE
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// Get Window Surface
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screenSurface = SDL_GetWindowSurface( window );
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WHILE (NOT quit) BEGIN
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WHILE ( SDL_PollEvent( ADDR e) != 0 ) BEGIN
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SELECT (e.type) BEGIN
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CASE SDL_QUIT:
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quit = true;
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ENDCASE
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ENDSELECT
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WEND
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// Fill the surface with White
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SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface->format, 255, 255, 255 ) );
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// Update the Surface
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SDL_UpdateWindowSurface( window );
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WEND
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ENDIF
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ENDIF
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//Destroy Window
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SDL_DestroyWindow( window );
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// Shutdown SDL
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SDL_Quit();
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RETURN 0;
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END |