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<CENTER><A HREF="#CONTENTS"><IMG SRC="logo.png" BORDER="0" WIDTH="222" HEIGHT="181"><BR>
<H1>Mini-XML Programmers Manual, Version 2.0</H1></A><BR>
2004-05-03 03:21:16 +00:00
Michael Sweet<BR>
Copyright 2003-2004<BR>
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</CENTER>
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<HR NOSHADE>
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<H1 ALIGN="CENTER"><A NAME="CONTENTS">Table of Contents</A></H1>
<BR>
<BR><B><A HREF="#INTRO">Introduction</A></B>
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<UL>
<LI><A HREF="#1_1">Legal Stuff</A></LI>
<LI><A HREF="#1_2">History</A></LI>
<LI><A HREF="#1_3">Organization of This Document</A></LI>
<LI><A HREF="#1_4">Notation Conventions</A></LI>
<LI><A HREF="#1_5">Abbreviations</A></LI>
<LI><A HREF="#1_6">Other References</A></LI>
</UL>
<B><A HREF="#INSTALL">1 - Building, Installing, and Packaging Mini-XML</A>
</B>
<UL>
<LI><A HREF="#2_1">Compiling Mini-XML</A></LI>
<LI><A HREF="#2_2">Installing Mini-XML</A></LI>
<LI><A HREF="#2_3">Creating Mini-XML Packages</A></LI>
</UL>
<B><A HREF="#BASICS">2 - Getting Started with Mini-XML</A></B>
<UL>
<LI><A HREF="#3_1">The Basics</A></LI>
<LI><A HREF="#3_2">Nodes</A></LI>
<LI><A HREF="#3_3">Loading and Saving XML Files</A></LI>
<UL>
<LI><A HREF="#3_3_1">Finding and Iterating Nodes</A></LI>
</UL>
</UL>
<B><A HREF="#ADVANCED">3 - More Mini-XML Programming Techniques</A></B>
<UL>
<LI><A HREF="#4_1">Load Callbacks</A></LI>
<LI><A HREF="#4_2">Save Callbacks</A></LI>
<LI><A HREF="#4_3">Changing Node Values</A></LI>
<LI><A HREF="#4_4">Formatted Text</A></LI>
<LI><A HREF="#4_5">Indexing</A></LI>
</UL>
<B><A HREF="#MXMLDOC">4 - Using the mxmldoc Utility</A></B>
<UL>
<LI><A HREF="#5_1">The Basics</A></LI>
<LI><A HREF="#5_2">Code Documentation Conventions</A></LI>
<UL>
<LI><A HREF="#5_2_1">Functions and Methods</A></LI>
<LI><A HREF="#5_2_2">Variables and Class/Structure/Union Members</A></LI>
<LI><A HREF="#5_2_3">Types</A></LI>
<LI><A HREF="#5_2_4">Classes, Structures, and Unions</A></LI>
<LI><A HREF="#5_2_5">Enumerations</A></LI>
</UL>
<LI><A HREF="#5_3">XML Schema</A></LI>
</UL>
<B><A HREF="#LICENSE">A - GNU Library General Public License</A></B>
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<BR>
<BR><B><A HREF="#RELNOTES">B - Release Notes</A></B>
<UL>
<LI><A HREF="#7_1">Changes in Mini-XML 2.0</A></LI>
<LI><A HREF="#7_2">Changes in Mini-XML 1.3</A></LI>
<LI><A HREF="#7_3">Changes in Mini-XML 1.2</A></LI>
<LI><A HREF="#7_4">Changes in Mini-XML 1.1.2</A></LI>
<LI><A HREF="#7_5">Changes in Mini-XML 1.1.1</A></LI>
<LI><A HREF="#7_6">Changes in Mini-XML 1.1</A></LI>
<LI><A HREF="#7_7">Changes in Mini-XML 1.0</A></LI>
<LI><A HREF="#7_8">Changes in Mini-XML 0.93</A></LI>
<LI><A HREF="#7_9">Changes in Mini-XML 0.92</A></LI>
<LI><A HREF="#7_10">Changes in Mini-XML 0.91</A></LI>
<LI><A HREF="#7_11">Changes in Mini-XML 0.9</A></LI>
</UL>
<B><A HREF="#REFERENCE">C - Library Reference</A></B>
<UL>
<LI><A HREF="#8_1">Contents</A></LI>
<LI><A HREF="#_enumerations">Enumerations</A></LI>
<UL>
<LI><A HREF="#mxml_type_e">mxml_type_e</A></LI>
</UL>
<LI><A HREF="#_functions">Functions</A></LI>
<UL>
<LI><A HREF="#mxmlAdd">mxmlAdd()</A></LI>
<LI><A HREF="#mxmlDelete">mxmlDelete()</A></LI>
<LI><A HREF="#mxmlElementGetAttr">mxmlElementGetAttr()</A></LI>
<LI><A HREF="#mxmlElementSetAttr">mxmlElementSetAttr()</A></LI>
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<LI><A HREF="#mxmlEntityAddCallback">mxmlEntityAddCallback()</A></LI>
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<LI><A HREF="#mxmlEntityGetName">mxmlEntityGetName()</A></LI>
<LI><A HREF="#mxmlEntityGetValue">mxmlEntityGetValue()</A></LI>
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<LI><A HREF="#mxmlEntityRemoveCallback">mxmlEntityRemoveCallback()</A></LI>
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<LI><A HREF="#mxmlFindElement">mxmlFindElement()</A></LI>
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<LI><A HREF="#mxmlIndexDelete">mxmlIndexDelete()</A></LI>
<LI><A HREF="#mxmlIndexEnum">mxmlIndexEnum()</A></LI>
<LI><A HREF="#mxmlIndexFind">mxmlIndexFind()</A></LI>
<LI><A HREF="#mxmlIndexNew">mxmlIndexNew()</A></LI>
<LI><A HREF="#mxmlIndexReset">mxmlIndexReset()</A></LI>
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<LI><A HREF="#mxmlLoadFile">mxmlLoadFile()</A></LI>
<LI><A HREF="#mxmlLoadString">mxmlLoadString()</A></LI>
<LI><A HREF="#mxmlNewElement">mxmlNewElement()</A></LI>
<LI><A HREF="#mxmlNewInteger">mxmlNewInteger()</A></LI>
<LI><A HREF="#mxmlNewOpaque">mxmlNewOpaque()</A></LI>
<LI><A HREF="#mxmlNewReal">mxmlNewReal()</A></LI>
<LI><A HREF="#mxmlNewText">mxmlNewText()</A></LI>
<LI><A HREF="#mxmlNewTextf">mxmlNewTextf()</A></LI>
<LI><A HREF="#mxmlRemove">mxmlRemove()</A></LI>
<LI><A HREF="#mxmlSaveAllocString">mxmlSaveAllocString()</A></LI>
<LI><A HREF="#mxmlSaveFile">mxmlSaveFile()</A></LI>
<LI><A HREF="#mxmlSaveString">mxmlSaveString()</A></LI>
<LI><A HREF="#mxmlSetElement">mxmlSetElement()</A></LI>
<LI><A HREF="#mxmlSetErrorCallback">mxmlSetErrorCallback()</A></LI>
<LI><A HREF="#mxmlSetInteger">mxmlSetInteger()</A></LI>
<LI><A HREF="#mxmlSetOpaque">mxmlSetOpaque()</A></LI>
<LI><A HREF="#mxmlSetReal">mxmlSetReal()</A></LI>
<LI><A HREF="#mxmlSetText">mxmlSetText()</A></LI>
<LI><A HREF="#mxmlSetTextf">mxmlSetTextf()</A></LI>
<LI><A HREF="#mxmlWalkNext">mxmlWalkNext()</A></LI>
<LI><A HREF="#mxmlWalkPrev">mxmlWalkPrev()</A></LI>
</UL>
<LI><A HREF="#_structures">Structures</A></LI>
<UL>
<LI><A HREF="#mxml_attr_s">mxml_attr_s</A></LI>
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<LI><A HREF="#mxml_index_s">mxml_index_s</A></LI>
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<LI><A HREF="#mxml_node_s">mxml_node_s</A></LI>
<LI><A HREF="#mxml_text_s">mxml_text_s</A></LI>
<LI><A HREF="#mxml_value_s">mxml_value_s</A></LI>
</UL>
<LI><A HREF="#_types">Types</A></LI>
<UL>
<LI><A HREF="#mxml_attr_t">mxml_attr_t</A></LI>
<LI><A HREF="#mxml_element_t">mxml_element_t</A></LI>
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<LI><A HREF="#mxml_index_t">mxml_index_t</A></LI>
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<LI><A HREF="#mxml_node_t">mxml_node_t</A></LI>
<LI><A HREF="#mxml_text_t">mxml_text_t</A></LI>
<LI><A HREF="#mxml_type_t">mxml_type_t</A></LI>
<LI><A HREF="#mxml_value_t">mxml_value_t</A></LI>
</UL>
<LI><A HREF="#_unions">Unions</A></LI>
<UL>
<LI><A HREF="#mxml_value_u">mxml_value_u</A></LI>
</UL>
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<LI><A HREF="#_variables">Variables</A></LI>
<UL>
<LI><A HREF="#num_callbacks">num_callbacks</A></LI>
</UL>
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</UL>
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<HR NOSHADE>
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<H1 align="right"><A name="INTRO">Introduction</A></H1>
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<P>This programmers manual describes Mini-XML version 2.0, a small XML
parsing library that you can use to read and write XML and XML-like
data files in your application without requiring large non-standard
libraries. Mini-XML only requires an ANSI C compatible compiler (GCC
works, as do most vendors' ANSI C compilers) and a &quot;make&quot; program.</P>
<P>Mini-XML provides the following functionality:</P>
<UL>
<LI>Reading of UTF-8 and UTF-16 encoded XML files and strings.</LI>
<LI>Writing of UTF-8 encoded XML files and strings.</LI>
<LI>Data is stored in a linked-list tree structure, preserving the XML
data hierarchy.</LI>
<LI>Supports arbitrary element names, attributes, and attribute values
with no preset limits, just available memory.</LI>
<LI>Supports integer, real, opaque (&quot;cdata&quot;), and text data types in
&quot;leaf&quot; nodes.</LI>
<LI>Functions for creating and managing trees of data.</LI>
<LI>&quot;Find&quot; and &quot;walk&quot; functions for easily locating and navigating trees
of data.</LI>
</UL>
<P>Mini-XML doesn't do validation or other types of processing on the
data based upon schema files or other sources of definition
information, nor does it support character entities other than those
required by the XML specification.</P>
<!-- NEED 4in -->
<H2><A NAME="1_1">Legal Stuff</A></H2>
<P>The Mini-XML library is copyright 2003-2004 by Michael Sweet.</P>
<P>This library is free software; you can redistribute it and/or modify
it under the terms of the <A href="#LICENSE">GNU Library General Public
License</A> as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.</P>
<P>This library is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.</P>
<!-- NEED 4in -->
<H2><A NAME="1_2">History</A></H2>
<P>Mini-XML was initially developed for the <A href="http://gimp-print.sf.net/">
Gimp-Print</A> project to replace the rather large and unwieldy <TT>
libxml2</TT> library with something substantially smaller and
easier-to-use. It all began one morning in June of 2003 when Robert
posted the following sentence to the developer's list:</P>
<BLOCKQUOTE>It's bad enough that we require libxml2, but rolling our own
XML parser is a bit more than we can handle.</BLOCKQUOTE>
<P>I then replied with:</P>
<BLOCKQUOTE>Given the limited scope of what you use in XML, it should be
trivial to code a mini-XML API in a few hundred lines of code.</BLOCKQUOTE>
<P>I took my own challenge and coded furiously for two days to produced
the initial public release of Mini-XML, total lines of code: 696.
Robert promptly integrated Mini-XML into Gimp-Print and removed
libxml2.</P>
<P>Thanks to lots of feedback and support from various developers,
Mini-XML has evolved since then to provide a more complete XML
implementation and now stands at a whopping 2,240 lines of code,
compared to 96,335 lines of code for libxml2 version 2.6.9. Aside from
Gimp-Print, Mini-XML is used for the following projects/software
applications:</P>
<UL>
<LI><A href="http://www.cups.org/">Common UNIX Printing System</A></LI>
<LI><A href="http://www.cups.org/ddk.php">CUPS Driver Development Kit</A>
</LI>
<LI><A href="http://www.easysw.com/printpro/">ESP Print Pro</A></LI>
<LI><A href="http://zynaddsubfx.sourceforge.net">ZynAddSubFX</A></LI>
</UL>
<P>Please email me (mxml @ easysw . com) if you would like your project
added or removed from this list, or if you have any comments/quotes you
would like me to publish about your experiences with Mini-XML.</P>
<!-- NEED 3in -->
<H2><A NAME="1_3">Organization of This Document</A></H2>
<P>This manual is organized into the following chapters and appendices:</P>
<UL>
<LI>Chapter 1, &quot;<A href="#INSTALL">Building, Installing, and Packaging
Mini-XML</A>&quot;, provides compilation, installation, and packaging
instructions for Mini-XML.</LI>
<LI>Chapter 2, &quot;<A href="#BASICS">Getting Started with Mini-XML</A>&quot;,
shows how to use the Mini-XML library in your programs.</LI>
<LI>Chapter 3, &quot;<A href="#ADVANCED">More Mini-XML Programming Techniques</A>
&quot;, shows additional ways to use the Mini-XML library.</LI>
<LI>Chapter 4, &quot;<A href="#MXMLDOC">Using the mxmldoc Utility</A>&quot;,
describes how to use the <TT>mxmldoc(1)</TT> program to generate
software documentation.</LI>
<LI>Appendix A, &quot;<A href="#LICENSE">GNU Library General Public License</A>
&quot;, provides the terms and conditions for using and distributing
Mini-XML.</LI>
<LI>Appendix B, &quot;<A href="#RELNOTES">Release Notes</A>&quot;, lists the
changes in each release of Mini-XML.</LI>
<LI>Appendix C, &quot;<A href="#REFERENCE">Library Reference</A>&quot;, contains a
complete reference for Mini-XML, generated by <TT>mxmldoc</TT>.</LI>
</UL>
<!-- NEED 4in -->
<H2><A NAME="1_4">Notation Conventions</A></H2>
<P>Various font and syntax conventions are used in this guide. Examples
and their meanings and uses are explained below:</P>
<CENTER>
<TABLE width="80%">
<TR><TH>Example</TH><TD>&nbsp;&nbsp;&nbsp;</TD><TH>Description</TH></TR>
<TR><TD colspan="3">&nbsp;</TD></TR>
<TR valign="top"><TD><CODE>lpstat</CODE>
<BR /> <CODE>lpstat(1)</CODE></TD><TD>&nbsp;&nbsp;&nbsp;</TD><TD>The names of commands;
the first mention of a command or function in a chapter is followed by
a manual page section number.</TD></TR>
<TR><TD colspan="3">&nbsp;</TD></TR>
<TR valign="top"><TD><VAR>/var</VAR>
<BR /><VAR> /usr/share/cups/data/testprint.ps</VAR></TD><TD>&nbsp;&nbsp;&nbsp;</TD><TD>
File and directory names.</TD></TR>
<TR><TD colspan="3">&nbsp;</TD></TR>
<TR valign="top"><TD nowrap><TT>Request ID is Printer-123</TT></TD><TD>
&nbsp;&nbsp;&nbsp;</TD><TD>Screen output.</TD></TR>
<TR><TD colspan="3">&nbsp;</TD></TR>
<TR valign="top"><TD nowrap><KBD>lp -d printer filename ENTER</KBD></TD><TD>
&nbsp;&nbsp;&nbsp;</TD><TD>Literal user input; special keys like <KBD>ENTER</KBD> are
in ALL CAPS.</TD></TR>
<TR><TD colspan="3">&nbsp;</TD></TR>
<TR valign="top"><TD>12.3</TD><TD>&nbsp;&nbsp;&nbsp;</TD><TD>Numbers in the text are
written using the period (.) to indicate the decimal point.</TD></TR>
</TABLE>
</CENTER>
<!-- NEED 4in -->
<H2><A NAME="1_5">Abbreviations</A></H2>
<P>The following abbreviations are used throughout this manual:</P>
<BLOCKQUOTE>
<DL>
<DT>Gb</DT>
<DD>Gigabytes, or 1073741824 bytes
<BR />&nbsp;</DD>
<DT>kb</DT>
<DD>Kilobytes, or 1024 bytes
<BR />&nbsp;</DD>
<DT>Mb</DT>
<DD>Megabytes, or 1048576 bytes
<BR />&nbsp;</DD>
<DT>UTF-8, UTF-16</DT>
<DD>Unicode Transformation Format, 8-bit or 16-bit
<BR />&nbsp;</DD>
<DT>W3C</DT>
<DD>World Wide Web Consortium
<BR />&nbsp;</DD>
<DT>XML</DT>
<DD>Extensible Markup Language
<BR />&nbsp;</DD>
</DL>
</BLOCKQUOTE>
<H2><A NAME="1_6">Other References</A></H2>
<BLOCKQUOTE>
<DL>
<DT>The Unicode Standard, Version 4.0, Addison-Wesley, ISBN
0-321-18578-1</DT>
<DD>The definition of the Unicode character set which is used for XML.
<BR />&nbsp;</DD>
<DT><A href="http://www.w3.org/TR/2004/REC-xml-20040204/">Extensible
Markup Language (XML) 1.0 (Third Edition)</A></DT>
<DD>The XML specification from the World Wide Web Consortium (W3C)
<BR />&nbsp;</DD>
</DL>
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</BLOCKQUOTE><HR NOSHADE>
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<H1 align="right"><A name="INSTALL">1 - Building, Installing, and
Packaging Mini-XML</A></H1>
<P>This chapter describes how to build, install, and package Mini-XML on
your system.</P>
<H2><A NAME="2_1">Compiling Mini-XML</A></H2>
<P>Mini-XML comes with an autoconf-based configure script; just type the
following command to get things going:</P>
<PRE>
<KBD>./configure ENTER</KBD>
</PRE>
<P>The default install prefix is<VAR> /usr/local</VAR>, which can be
overridden using the <KBD>--prefix</KBD> option:</P>
<PRE>
<KBD>./configure --prefix=/foo ENTER</KBD>
</PRE>
<P>Other configure options can be found using the <KBD>--help</KBD>
option:</P>
<PRE>
<KBD>./configure --help ENTER</KBD>
</PRE>
<P>Once you have configured the software, use the <TT>make(1)</TT>
program to do the build and run the test program to verify that things
are working, as follows:</P>
<PRE>
<KBD>make ENTER</KBD>
</PRE>
<H2><A NAME="2_2">Installing Mini-XML</A></H2>
<P>Use the <TT>make</TT> command with the <KBD>install</KBD> target to
install Mini-XML in the configured directories:</P>
<PRE>
<KBD>make install ENTER</KBD>
</PRE>
<H2><A NAME="2_3">Creating Mini-XML Packages</A></H2>
<P>Mini-XML includes two files that can be used to create binary
packages. The first file is<VAR> mxml.spec</VAR> which is used by the <TT>
rpmbuild(8)</TT> software to create Red Hat Package Manager (&quot;RPM&quot;)
packages which are commonly used on Linux. Since <TT>rpmbuild</TT>
wants to compile the software on its own, you can provide it with the
Mini-XML tar file to build the package:</P>
<PRE>
<KBD>rpmbuild -ta mxml-<I>version</I>.tar.gz ENTER</KBD>
</PRE>
<P>The second file is<VAR> mxml.list</VAR> which is used by the <TT>
epm(1)</TT> program to create software packages in a variety of formats.
The <TT>epm</TT> program is available from the following URL:</P>
<PRE>
<A href="http://www.easysw.com/epm/">http://www.easysw.com/epm/</A>
</PRE>
<P>Use the <TT>make</TT> command with the <KBD>epm</KBD> target to
create portable and native packages for your system:</P>
<PRE>
<KBD>make epm ENTER</KBD>
</PRE>
<P>The packages are stored in a subdirectory named<VAR> dist</VAR> for
your convenience. The portable packages utilize scripts and tar files
to install the software on the target system; this is especially useful
when installing on systems with different Linux distributions. Use the<VAR>
mxml.install</VAR> script to install the software and<VAR> mxml.remove</VAR>
script to remove the software.</P>
<P>The native packages will be in the local OS's native format: RPM for
Red Hat Linux, DPKG for Debian Linux, PKG for Solaris, and so forth.
Use the corresponding commands to install the native packages.</P>
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<HR NOSHADE>
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<H1 align="right"><A name="BASICS">2 - Getting Started with Mini-XML</A></H1>
2004-05-03 03:21:16 +00:00
<P>This chapter describes how to write programs that use Mini-XML to
access data in an XML file.</P>
<H2><A NAME="3_1">The Basics</A></H2>
<P>Mini-XML provides a single header file which you include:</P>
<PRE>
#include &lt;mxml.h&gt;
</PRE>
<P>The Mini-XML library is included with your program using the <KBD>
-lmxml</KBD> option:</P>
<PRE>
<KBD>gcc -o myprogram myprogram.c -lmxml ENTER</KBD>
</PRE>
<P>If you have the <TT>pkg-config(1)</TT> software installed, you can
use it to determine the proper compiler and linker options for your
installation:</P>
<PRE>
<KBD>pkg-config --cflags mxml ENTER</KBD>
<KBD>pkg-config --libs mxml ENTER</KBD>
</PRE>
<H2><A NAME="3_2">Nodes</A></H2>
<P>Every piece of information in an XML file (elements, text, numbers)
is stored in memory in &quot;nodes&quot;. Nodes are defined by the <A href="#mxml_node_t">
<TT>mxml_node_t</TT></A> structure. The <A href="#mxml_type_t"><TT>type</TT>
</A> member defines the node type (element, integer, opaque, real, or
text) which determines which value you want to look at in the <A href="#mxml_value_t">
<TT>value</TT></A> union.</P>
<P>New nodes can be created using the <A href="#mxmlNewElement"><TT>
mxmlNewElement()</TT></A>, <A href="#mxmlNewInteger"><TT>
mxmlNewInteger()</TT></A>, <A href="#mxmlNewOpaque"><TT>mxmlNewOpaque()</TT>
</A>, <A href="#mxmlNewReal"><TT>mxmlNewReal()</TT></A>, and <A href="#mxmlNewText">
<TT>mxmlNewText()</TT></A> functions. Only elements can have child
nodes, and the top node must be an element, usually &quot;?xml&quot;.</P>
<P>Each node has pointers for the node above (<TT>parent</TT>), below (<TT>
child</TT>), to the left (<TT>prev</TT>), and to the right (<TT>next</TT>
) of the current node. If you have an XML file like the following:</P>
<PRE>
&lt;?xml version=&quot;1.0&quot;?&gt;
&lt;data&gt;
&lt;node&gt;val1&lt;/node&gt;
&lt;node&gt;val2&lt;/node&gt;
&lt;node&gt;val3&lt;/node&gt;
&lt;group&gt;
&lt;node&gt;val4&lt;/node&gt;
&lt;node&gt;val5&lt;/node&gt;
&lt;node&gt;val6&lt;/node&gt;
&lt;/group&gt;
&lt;node&gt;val7&lt;/node&gt;
&lt;node&gt;val8&lt;/node&gt;
&lt;node&gt;val9&lt;/node&gt;
&lt;/data&gt;
</PRE>
<P>the node tree returned by <TT>mxmlLoadFile()</TT> would look like the
following in memory:</P>
<PRE>
?xml
|
data
|
node - node - node - group - node - node - node
| | | | | | |
val1 val2 val3 | val7 val8 val9
|
node - node - node
| | |
val4 val5 val6
</PRE>
<P>where &quot;-&quot; is a pointer to the next node and &quot;|&quot; is a pointer to the
first child node.</P>
<P>Once you are done with the XML data, use the <A href="#mxmlDelete"><TT>
mxmlDelete()</TT></A> function to recursively free the memory that is
used for a particular node or the entire tree:</P>
<PRE>
mxmlDelete(tree);
</PRE>
<H2><A NAME="3_3">Loading and Saving XML Files</A></H2>
<P>You load an XML file using the <A href="#mxmlLoadFile"><TT>
mxmlLoadFile()</TT></A> function:</P>
<PRE>
FILE *fp;
<A href="#mxml_node_t">mxml_node_t</A> *tree;
fp = fopen(&quot;filename.xml&quot;, &quot;r&quot;);
tree = <A href="#mxmlLoadFile">mxmlLoadFile</A>(NULL, fp, MXML_NO_CALLBACK);
fclose(fp);
</PRE>
<P>The third argument specifies a callback function which returns the
value type of the immediate children for a new element node: <TT>
MXML_INTEGER</TT>, <TT>MXML_OPAQUE</TT>, <TT>MXML_REAL</TT>, or <TT>
MXML_TEXT</TT>. This function is called<I> after</I> the element and its
attributes have been read, so you can look at the element name,
attributes, and attribute values to determine the proper value type to
return. The default value type is MXML_TEXT if no callback is used.</P>
<P>Similarly, you save an XML file using the <A href="#mxmlSaveFile"><TT>
mxmlSaveFile()</TT></A> function:</P>
<PRE>
FILE *fp;
<A href="#mxml_node_t">mxml_node_t</A> *tree;
fp = fopen(&quot;filename.xml&quot;, &quot;w&quot;);
<A href="#mxmlSaveFile">mxmlSaveFile</A>(tree, fp, MXML_NO_CALLBACK);
fclose(fp);
</PRE>
<P>Callback functions for saving are used to optionally insert
whitespace before and after elements in the node tree. Your function
will be called up to four times for each element node with a pointer to
the node and a &quot;where&quot; value of <TT>MXML_WS_BEFORE_OPEN</TT>, <TT>
MXML_WS_AFTER_OPEN</TT>, <TT>MXML_WS_BEFORE_CLOSE</TT>, or <TT>
MXML_WS_AFTER_CLOSE</TT>. The callback function should return <TT>NULL</TT>
if no whitespace should be added and the string to insert (spaces,
tabs, carriage returns, and newlines) otherwise.</P>
<P>The <A href="#mxmlLoadString"><TT>mxmlLoadString()</TT></A>, <A href="#mxmlSaveAllocString">
<TT>mxmlSaveAllocString()</TT></A>, and <A href="#mxmlSaveString"><TT>
mxmlSaveString()</TT></A> functions load XML node trees from and save
XML node trees to strings:</P>
<PRE>
char buffer[8192];
char *ptr;
<A href="#mxml_node_t">mxml_node_t</A> *tree;
...
tree = <A href="#mxmlLoadString">mxmlLoadString</A>(NULL, buffer, MXML_NO_CALLBACK);
...
<A href="#mxmlSaveString">mxmlSaveString</A>(tree, buffer, sizeof(buffer), MXML_NO_CALLBACK);
...
ptr = <A href="#mxmlSaveAllocString">mxmlSaveAllocString</A>(tree, MXML_NO_CALLBACK);
</PRE>
<H3><A NAME="3_3_1">Finding and Iterating Nodes</A></H3>
<P>The <A href="#mxmlWalkPrev"><TT>mxmlWalkPrev()</TT></A> and <A href="#mxmlWalkNext">
<TT>mxmlWalkNext()</TT></A>functions can be used to iterate through the
XML node tree:</P>
<PRE>
<A href="#mxml_node_t">mxml_node_t</A> *node = <A href="#mxmlWalkPrev">mxmlWalkPrev</A>(current, tree, MXML_DESCEND);
<A href="#mxml_node_t">mxml_node_t</A> *node = <A href="#mxmlWalkNext">mxmlWalkNext</A>(current, tree, MXML_DESCEND);
</PRE>
<P>In addition, you can find a named element/node using the <A href="#mxmlFindElement">
<TT>mxmlFindElement()</TT></A> function:</P>
<PRE>
<A href="#mxml_node_t">mxml_node_t</A> *node = <A href="#mxmlFindElement">mxmlFindElement</A>(tree, tree, &quot;name&quot;, &quot;attr&quot;,
&quot;value&quot;, MXML_DESCEND);
</PRE>
<P>The <TT>name</TT>, <TT>attr</TT>, and <TT>value</TT> arguments can be
passed as <TT>NULL</TT> to act as wildcards, e.g.:</P>
<PRE>
/* Find the first &quot;a&quot; element */
node = <A href="#mxmlFindElement">mxmlFindElement</A>(tree, tree, &quot;a&quot;, NULL, NULL, MXML_DESCEND);
/* Find the first &quot;a&quot; element with &quot;href&quot; attribute */
node = <A href="#mxmlFindElement">mxmlFindElement</A>(tree, tree, &quot;a&quot;, &quot;href&quot;, NULL, MXML_DESCEND);
/* Find the first &quot;a&quot; element with &quot;href&quot; to a URL */
node = <A href="#mxmlFindElement">mxmlFindElement</A>(tree, tree, &quot;a&quot;, &quot;href&quot;,
&quot;http://www.easysw.com/~mike/mxml/&quot;, MXML_DESCEND);
/* Find the first element with a &quot;src&quot; attribute*/
node = <A href="#mxmlFindElement">mxmlFindElement</A>(tree, tree, NULL, &quot;src&quot;, NULL, MXML_DESCEND);
/* Find the first element with a &quot;src&quot; = &quot;foo.jpg&quot; */
node = <A href="#mxmlFindElement">mxmlFindElement</A>(tree, tree, NULL, &quot;src&quot;, &quot;foo.jpg&quot;, MXML_DESCEND);
</PRE>
<P>You can also iterate with the same function:</P>
<PRE>
<A href="#mxml_node_t">mxml_node_t</A> *node;
for (node = <A href="#mxmlFindElement">mxmlFindElement</A>(tree, tree, &quot;name&quot;, NULL, NULL, MXML_DESCEND);
node != NULL;
node = <A href="#mxmlFindElement">mxmlFindElement</A>(node, tree, &quot;name&quot;, NULL, NULL, MXML_DESCEND))
{
... do something ...
}
</PRE>
<P>The <TT>MXML_DESCEND</TT> argument can actually be one of three
constants:</P>
<UL>
<LI><TT>MXML_NO_DESCEND</TT> means to not to look at any child nodes in
the element hierarchy, just look at siblings at the same level or
parent nodes until the top node or top-of-tree is reached. The previous
node from &quot;group&quot; would be the &quot;node&quot; element to the left, while the
next node from &quot;group&quot; would be the &quot;node&quot; element to the right.</LI>
<LI><TT>MXML_DESCEND_FIRST</TT> means that it is OK to descend to the
first child of a node, but not to descend further when searching.
You'll normally use this when iterating through direct children of a
parent node, e.g. all of the &quot;node&quot; elements under the &quot;?xml&quot; parent
node in the example above. This mode is only applicable to the search
function; the walk functions treat this as <TT>MXML_DESCEND</TT> since
every call is a first time.</LI>
<LI><TT>MXML_DESCEND</TT> means to keep descending until you hit the
bottom of the tree. The previous node from &quot;group&quot; would be the &quot;val3&quot;
node and the next node would be the first node element under &quot;group&quot;.
If you were to walk from the root node &quot;?xml&quot; to the end of the tree
with <TT>mxmlWalkNext()</TT>, the order would be:
<PRE>
?xml
data
node
val1
node
val2
node
val3
group
node
val4
node
val5
node
val6
node
val7
node
val8
node
val9
</PRE>
<P>If you started at &quot;val9&quot; and walked using <TT>mxmlWalkPrev()</TT>,
the order would be reversed, ending at &quot;?xml&quot;.</P>
</LI>
</UL>
2004-05-20 03:38:42 +00:00
<HR NOSHADE>
2004-05-01 23:41:52 +00:00
<H1 align="right"><A name="ADVANCED">3 - More Mini-XML Programming
Techniques</A></H1>
2004-05-03 03:21:16 +00:00
<P>This chapter shows additional ways to use the Mini-XML library in
your programs.</P>
<H2><A NAME="4_1">Load Callbacks</A></H2>
<H2><A NAME="4_2">Save Callbacks</A></H2>
<H2><A NAME="4_3">Changing Node Values</A></H2>
<H2><A NAME="4_4">Formatted Text</A></H2>
<H2><A NAME="4_5">Indexing</A></H2>
2004-05-20 03:38:42 +00:00
<HR NOSHADE>
2004-05-03 03:21:16 +00:00
<H1 align="right"><A name="MXMLDOC">4 - Using the mxmldoc Utility</A></H1>
2004-05-01 23:41:52 +00:00
<P>This chapter describes how to use the <TT>mxmldoc(1)</TT> utility
that comes with Mini-XML to automatically generate documentation for
your programs.</P>
2004-05-03 03:21:16 +00:00
<H2><A NAME="5_1">The Basics</A></H2>
<P>The <TT>mxmldoc</TT> utility scans C and C++ source and header files
and produces an XML file describing the library interface and an XHTML
file providing a human-readable reference to the code. Each source and
header file must conform to some simple code commenting conventions so
that <TT>mxmldoc</TT> can extract the necessary descriptive text.</P>
<P>The <TT>mxmldoc</TT> command requires the name of an XML file to
store the code information; this file is created and updated as
necessary. The XML file is optionally followed by a list of source
files to scan. After scanning any source files on the command-line, <TT>
mxmldoc</TT> writes XHTML documentation to the standard output, which
can be redirected to the file using the <KBD>&gt;filename</KBD> syntax:</P>
<PRE>
<KBD>mxmldoc myfile.xml &gt;myfile.html ENTER</KBD>
<KBD>mxmldoc myfile.xml file1.c file2.cxx file3.h &gt;myfile.html ENTER</KBD>
</PRE>
<P>If no source files are provided on the command-line, the current
contents of the XML file are converted to XHTML.</P>
<H2><A NAME="5_2">Code Documentation Conventions</A></H2>
<P>As noted previously, source code must be commented properly for <TT>
mxmldoc</TT> to generate correct documentation for the code. Single line
comments can use the C++ <TT>//</TT> comment sequence, however all
multi-line comments must use the C <TT>/* ... */</TT> comment sequence.</P>
<H3><A NAME="5_2_1">Functions and Methods</A></H3>
<P>All implementations of functions and methods must begin with a
comment header describing what the function does, the possible input
limits (if any), and the possible output values (if any), and any
special information needed, as follows:</P>
<PRE>
/*
* 'do_this()' - Compute y = this(x).
*
* Notes: none.
*/
float /* O - Inverse power value, 0.0 &lt;= y &lt;= 1.1 */
do_this(float x) /* I - Power value (0.0 &lt;= x &lt;= 1.1) */
{
...
return (y);
}
</PRE>
<P>Return/output values are indicated using an &quot;O&quot; prefix, input values
are indicated using the &quot;I&quot; prefix, and values that are both input and
output use the &quot;IO&quot; prefix for the corresponding in-line comment.</P>
<H3><A NAME="5_2_2">Variables and Class/Structure/Union Members</A></H3>
<P>Each variable or member must be declared on a separate line and must
be immediately followed by a comment describing the variable or member,
as follows:</P>
<PRE>
int this_variable; /* The current state of this */
int that_variable; /* The current state of that */
</PRE>
<H3><A NAME="5_2_3">Types</A></H3>
<P>Each type must have a comment block immediately before the typedef,
as follows:</P>
<PRE>
/*
* This type is for foobar options.
*/
typedef int this_type_t;
</PRE>
<!-- NEED 5in -->
<H3><A NAME="5_2_4">Classes, Structures, and Unions</A></H3>
<P>Each class, structure, and union must have a comment block
immediately before the definition, and each member must be documented
in accordance with the function and variable documentation
requirements, as follows:</P>
<PRE>
/*
* This structure is for foobar options.
*/
struct this_struct_s
{
int this_member; /* Current state for this */
int that_member; /* Current state for that */
};
/*
* This class is for barfoo options.
*/
class this_class_c
{
int this_member; /* Current state for this */
int that_member; /* Current state for that */
/*
* 'get_this()' - Get the current state for this.
*/
int /* O - Current state for this */
get_this()
{
return (this_member);
}
};
</PRE>
<H3><A NAME="5_2_5">Enumerations</A></H3>
<P>Each enumeration must have a comment block immediately before the
definition describing what the enumeration is for, and each enumeration
value must have a comment immediately after the value, as follows:</P>
<PRE>
/*
* Enumeration of media trays.
*/
enum this_enum_e
{
THIS_TRAY, /* This tray */
THAT_TRAY /* That tray */
};
</PRE>
<!-- NEW PAGE -->
<H2><A NAME="5_3">XML Schema</A></H2>
<P>Listing 4-1 shows the XML schema file<VAR> mxmldoc.xsd</VAR> which is
included with Mini-XML. This schema file can be used to convert the XML
files produced by <TT>mxmldoc</TT> into other formats.</P>
<CENTER>
2004-05-21 02:59:52 +00:00
<TABLE bgcolor="#cccccc" border="1" cellpadding="5" cellspacing="0" width="80%">
<CAPTION align="bottom"><I> Listing 4-1, XML Schema File &quot;mxmldoc.xsd&quot;</I>
</CAPTION>
2004-05-03 03:21:16 +00:00
<TR><TD>
<PRE>
&lt;xsd:schema xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
&lt;xsd:annotation&gt;
&lt;xsd:documentation xml:lang=&quot;en&quot;&gt;
Mini-XML 2.0 documentation schema for mxmldoc output.
Copyright 2003-2004 by Michael Sweet.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
&lt;/xsd:documentation&gt;
&lt;/xsd:annotation&gt;
&lt;!-- basic element definitions --&gt;
&lt;xsd:element name=&quot;argument&quot; type=&quot;argumentType&quot;/&gt;
&lt;xsd:element name=&quot;class&quot; type=&quot;classType&quot;/&gt;
&lt;xsd:element name=&quot;constant&quot; type=&quot;constantType&quot;/&gt;
&lt;xsd:element name=&quot;description&quot; type=&quot;xsd:string&quot;/&gt;
&lt;xsd:element name=&quot;enumeration&quot; type=&quot;enumerationType&quot;/&gt;
&lt;xsd:element name=&quot;function&quot; type=&quot;functionType&quot;/&gt;
&lt;xsd:element name=&quot;mxmldoc&quot; type=&quot;mxmldocType&quot;/&gt;
&lt;xsd:element name=&quot;namespace&quot; type=&quot;namespaceType&quot;/&gt;
&lt;xsd:element name=&quot;returnvalue&quot; type=&quot;returnvalueType&quot;/&gt;
&lt;xsd:element name=&quot;seealso&quot; type=&quot;identifierList&quot;/&gt;
&lt;xsd:element name=&quot;struct&quot; type=&quot;structType&quot;/&gt;
&lt;xsd:element name=&quot;typedef&quot; type=&quot;typedefType&quot;/&gt;
&lt;xsd:element name=&quot;type&quot; type=&quot;xsd:string&quot;/&gt;
&lt;xsd:element name=&quot;union&quot; type=&quot;unionType&quot;/&gt;
&lt;xsd:element name=&quot;variable&quot; type=&quot;variableType&quot;/&gt;
&lt;!-- descriptions of complex elements --&gt;
&lt;xsd:complexType name=&quot;argumentType&quot;&gt;
&lt;xsd:sequence&gt;
&lt;xsd:element ref=&quot;type&quot; minOccurs=&quot;1&quot; maxOccurs=&quot;1&quot;/&gt;
&lt;xsd:element ref=&quot;description&quot; minOccurs=&quot;0&quot; maxOccurs=&quot;1&quot;/&gt;
&lt;/xsd:sequence&gt;
&lt;xsd:attribute name=&quot;default&quot; type=&quot;xsd:string&quot; use=&quot;optional&quot;/&gt;
&lt;xsd:attribute name=&quot;name&quot; type=&quot;identifier&quot; use=&quot;required&quot;/&gt;
&lt;xsd:attribute name=&quot;direction&quot; type=&quot;direction&quot; use=&quot;optional&quot; default=&quot;I&quot;/&gt;
&lt;/xsd:complexType&gt;
&lt;xsd:complexType name=&quot;classType&quot;&gt;
&lt;xsd:sequence&gt;
&lt;xsd:element ref=&quot;description&quot; minOccurs=&quot;0&quot; maxOccurs=&quot;1&quot;/&gt;
&lt;xsd:choice minOccurs=&quot;0&quot; maxOccurs=&quot;unbounded&quot;&gt;
&lt;xsd:element ref=&quot;class&quot;/&gt;
</PRE>
</TD></TR>
</TABLE>
</CENTER>
<!-- NEW PAGE -->
<CENTER>
2004-05-21 02:59:52 +00:00
<TABLE bgcolor="#cccccc" border="1" cellpadding="5" cellspacing="0" width="80%">
<CAPTION align="bottom"><I> Listing 4-1, XML Schema File &quot;mxmldoc.xsd&quot;
(con't)</I></CAPTION>
2004-05-03 03:21:16 +00:00
<TR><TD>
<PRE>
&lt;xsd:element ref=&quot;enumeration&quot;/&gt;
&lt;xsd:element ref=&quot;function&quot;/&gt;
&lt;xsd:element ref=&quot;struct&quot;/&gt;
&lt;xsd:element ref=&quot;typedef&quot;/&gt;
&lt;xsd:element ref=&quot;union&quot;/&gt;
&lt;xsd:element ref=&quot;variable&quot;/&gt;
&lt;/xsd:choice&gt;
&lt;/xsd:sequence&gt;
&lt;xsd:attribute name=&quot;name&quot; type=&quot;identifier&quot; use=&quot;required&quot;/&gt;
&lt;xsd:attribute name=&quot;parent&quot; type=&quot;xsd:string&quot; use=&quot;optional&quot;/&gt;
&lt;/xsd:complexType&gt;
&lt;xsd:complexType name=&quot;constantType&quot;&gt;
&lt;xsd:sequence&gt;
&lt;xsd:element ref=&quot;description&quot; minOccurs=&quot;0&quot; maxOccurs=&quot;1&quot;/&gt;
&lt;/xsd:sequence&gt;
&lt;xsd:attribute name=&quot;name&quot; type=&quot;identifier&quot; use=&quot;required&quot;/&gt;
&lt;/xsd:complexType&gt;
&lt;xsd:complexType name=&quot;enumerationType&quot;&gt;
&lt;xsd:sequence&gt;
&lt;xsd:element ref=&quot;description&quot; minOccurs=&quot;0&quot; maxOccurs=&quot;1&quot;/&gt;
&lt;xsd:element ref=&quot;constant&quot; minOccurs=&quot;1&quot; maxOccurs=&quot;unbounded&quot;/&gt;
&lt;/xsd:sequence&gt;
&lt;xsd:attribute name=&quot;name&quot; type=&quot;identifier&quot; use=&quot;required&quot;/&gt;
&lt;/xsd:complexType&gt;
&lt;xsd:complexType name=&quot;functionType&quot;&gt;
&lt;xsd:sequence&gt;
&lt;xsd:element ref=&quot;returnvalue&quot; minOccurs=&quot;0&quot; maxOccurs=&quot;1&quot;/&gt;
&lt;xsd:element ref=&quot;description&quot; minOccurs=&quot;0&quot; maxOccurs=&quot;1&quot;/&gt;
&lt;xsd:element ref=&quot;argument&quot; minOccurs=&quot;1&quot; maxOccurs=&quot;unbounded&quot;/&gt;
&lt;xsd:element ref=&quot;seealso&quot; minOccurs=&quot;0&quot; maxOccurs=&quot;1&quot;/&gt;
&lt;/xsd:sequence&gt;
&lt;xsd:attribute name=&quot;name&quot; type=&quot;identifier&quot; use=&quot;required&quot;/&gt;
&lt;xsd:attribute name=&quot;scope&quot; type=&quot;scope&quot; use=&quot;optional&quot;/&gt;
&lt;/xsd:complexType&gt;
&lt;xsd:complexType name=&quot;mxmldocType&quot;&gt;
&lt;xsd:choice minOccurs=&quot;0&quot; maxOccurs=&quot;unbounded&quot;&gt;
&lt;xsd:element ref=&quot;class&quot;/&gt;
&lt;xsd:element ref=&quot;enumeration&quot;/&gt;
&lt;xsd:element ref=&quot;function&quot;/&gt;
&lt;xsd:element ref=&quot;namespace&quot;/&gt;
&lt;xsd:element ref=&quot;struct&quot;/&gt;
&lt;xsd:element ref=&quot;typedef&quot;/&gt;
&lt;xsd:element ref=&quot;union&quot;/&gt;
&lt;xsd:element ref=&quot;variable&quot;/&gt;
&lt;/xsd:choice&gt;
&lt;/xsd:complexType&gt;
&lt;xsd:complexType name=&quot;namespaceType&quot;&gt;
&lt;xsd:sequence&gt;
&lt;xsd:element ref=&quot;description&quot; minOccurs=&quot;0&quot; maxOccurs=&quot;1&quot;/&gt;
&lt;xsd:choice minOccurs=&quot;0&quot; maxOccurs=&quot;unbounded&quot;&gt;
&lt;xsd:element ref=&quot;class&quot;/&gt;
&lt;xsd:element ref=&quot;enumeration&quot;/&gt;
&lt;xsd:element ref=&quot;function&quot;/&gt;
</PRE>
</TD></TR>
</TABLE>
</CENTER>
<!-- NEW PAGE -->
<CENTER>
2004-05-21 02:59:52 +00:00
<TABLE bgcolor="#cccccc" border="1" cellpadding="5" cellspacing="0" width="80%">
<CAPTION align="bottom"><I> Listing 4-1, XML Schema File &quot;mxmldoc.xsd&quot;
(con't)</I></CAPTION>
2004-05-03 03:21:16 +00:00
<TR><TD>
<PRE>
&lt;xsd:element ref=&quot;struct&quot;/&gt;
&lt;xsd:element ref=&quot;typedef&quot;/&gt;
&lt;xsd:element ref=&quot;union&quot;/&gt;
&lt;xsd:element ref=&quot;variable&quot;/&gt;
&lt;/xsd:choice&gt;
&lt;/xsd:sequence&gt;
&lt;xsd:attribute name=&quot;name&quot; type=&quot;identifier&quot; use=&quot;required&quot;/&gt;
&lt;/xsd:complexType&gt;
&lt;xsd:complexType name=&quot;returnvalueType&quot;&gt;
&lt;xsd:sequence&gt;
&lt;xsd:element ref=&quot;type&quot; minOccurs=&quot;1&quot; maxOccurs=&quot;1&quot;/&gt;
&lt;xsd:element ref=&quot;description&quot; minOccurs=&quot;0&quot; maxOccurs=&quot;1&quot;/&gt;
&lt;/xsd:sequence&gt;
&lt;/xsd:complexType&gt;
&lt;xsd:complexType name=&quot;structType&quot;&gt;
&lt;xsd:sequence&gt;
&lt;xsd:element ref=&quot;description&quot; minOccurs=&quot;0&quot; maxOccurs=&quot;1&quot;/&gt;
&lt;xsd:choice minOccurs=&quot;0&quot; maxOccurs=&quot;unbounded&quot;&gt;
&lt;xsd:element ref=&quot;variable&quot;/&gt;
&lt;xsd:element ref=&quot;function&quot;/&gt;
&lt;/xsd:choice&gt;
&lt;/xsd:sequence&gt;
&lt;xsd:attribute name=&quot;name&quot; type=&quot;identifier&quot; use=&quot;required&quot;/&gt;
&lt;/xsd:complexType&gt;
&lt;xsd:complexType name=&quot;typedefType&quot;&gt;
&lt;xsd:sequence&gt;
&lt;xsd:element ref=&quot;type&quot; minOccurs=&quot;1&quot; maxOccurs=&quot;1&quot;/&gt;
&lt;xsd:element ref=&quot;description&quot; minOccurs=&quot;0&quot; maxOccurs=&quot;1&quot;/&gt;
&lt;/xsd:sequence&gt;
&lt;xsd:attribute name=&quot;name&quot; type=&quot;identifier&quot; use=&quot;required&quot;/&gt;
&lt;/xsd:complexType&gt;
&lt;xsd:complexType name=&quot;unionType&quot;&gt;
&lt;xsd:sequence&gt;
&lt;xsd:element ref=&quot;description&quot; minOccurs=&quot;0&quot; maxOccurs=&quot;1&quot;/&gt;
&lt;xsd:element ref=&quot;variable&quot; minOccurs=&quot;0&quot; maxOccurs=&quot;unbounded&quot;/&gt;
&lt;/xsd:sequence&gt;
&lt;xsd:attribute name=&quot;name&quot; type=&quot;identifier&quot; use=&quot;required&quot;/&gt;
&lt;/xsd:complexType&gt;
&lt;xsd:complexType name=&quot;variableType&quot;&gt;
&lt;xsd:sequence&gt;
&lt;xsd:element ref=&quot;type&quot; minOccurs=&quot;1&quot; maxOccurs=&quot;1&quot;/&gt;
&lt;xsd:element ref=&quot;description&quot; minOccurs=&quot;0&quot; maxOccurs=&quot;1&quot;/&gt;
&lt;/xsd:sequence&gt;
&lt;xsd:attribute name=&quot;name&quot; type=&quot;identifier&quot; use=&quot;required&quot;/&gt;
&lt;/xsd:complexType&gt;
&lt;!-- data types --&gt;
&lt;xsd:simpleType name=&quot;direction&quot;&gt;
&lt;xsd:restriction base=&quot;xsd:string&quot;&gt;
&lt;xsd:enumeration value=&quot;I&quot;/&gt;
&lt;xsd:enumeration value=&quot;O&quot;/&gt;
&lt;xsd:enumeration value=&quot;IO&quot;/&gt;
&lt;/xsd:restriction&gt;
</PRE>
</TD></TR>
</TABLE>
</CENTER>
<!-- NEW PAGE -->
<CENTER>
2004-05-21 02:59:52 +00:00
<TABLE bgcolor="#cccccc" border="1" cellpadding="5" cellspacing="0" width="80%">
<CAPTION align="bottom"><I> Listing 4-1, XML Schema File &quot;mxmldoc.xsd&quot;
(con't)</I></CAPTION>
2004-05-03 03:21:16 +00:00
<TR><TD>
<PRE>
&lt;/xsd:simpleType&gt;
&lt;xsd:simpleType name=&quot;identifier&quot;&gt;
&lt;xsd:restriction base=&quot;xsd:string&quot;&gt;
&lt;xsd:pattern value=&quot;[a-zA-Z_(.]([a-zA-Z_(.,)* 0-9])*&quot;/&gt;
&lt;/xsd:restriction&gt;
&lt;/xsd:simpleType&gt;
&lt;xsd:simpleType name=&quot;identifierList&quot;&gt;
&lt;xsd:list itemType=&quot;identifier&quot;/&gt;
&lt;/xsd:simpleType&gt;
&lt;xsd:simpleType name=&quot;scope&quot;&gt;
&lt;xsd:restriction base=&quot;xsd:string&quot;&gt;
&lt;xsd:enumeration value=&quot;&quot;/&gt;
&lt;xsd:enumeration value=&quot;private&quot;/&gt;
&lt;xsd:enumeration value=&quot;protected&quot;/&gt;
&lt;xsd:enumeration value=&quot;public&quot;/&gt;
&lt;/xsd:restriction&gt;
&lt;/xsd:simpleType&gt;
&lt;/xsd:schema&gt;
</PRE>
</TD></TR>
</TABLE>
</CENTER>
2004-05-20 03:38:42 +00:00
<HR NOSHADE>
2004-05-01 23:41:52 +00:00
<H1 align="right"><A name="LICENSE">A - GNU Library General Public
License</A></H1>
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<P align="center"><BIG>END OF TERMS AND CONDITIONS</BIG></P>
2004-05-20 03:38:42 +00:00
<HR NOSHADE>
2004-05-01 23:41:52 +00:00
<H1 align="right"><A name="RELNOTES">B - Release Notes</A></H1>
<H2><A NAME="7_1">Changes in Mini-XML 2.0</A></H2>
<UL>
2004-05-03 03:21:16 +00:00
<LI>New programmers manual.</LI>
2004-05-20 03:38:42 +00:00
<LI>Added UTF-16 support (input only; all output is UTF-8)</LI>
<LI>Added index functions to build a searchable index of XML nodes.</LI>
<LI>Added character entity callback interface to support additional
character entities beyond those defined in the XHTML specification.</LI>
<LI>Added support for XHTML character entities.</LI>
<LI>The mxmldoc utility now produces XML output which conforms to an
updated XML schema, described in the file &quot;doc/mxmldoc.xsd&quot;.</LI>
<LI>Changed the whitespace callback interface to return strings instead
of a single character, allowing for greater control over the formatting
of XML files written using Mini-XML. THIS CHANGE WILL REQUIRE CHANGES
TO YOUR 1.x CODE IF YOU USE WHITESPACE CALLBACKS.</LI>
2004-05-03 03:21:16 +00:00
<LI>The mxmldoc utility now produces XML output which conforms to an
updated XML schema, described in the file &quot;doc/mxmldoc.xsd&quot;.</LI>
2004-05-01 23:41:52 +00:00
<LI>Changed the whitespace callback interface to return strings instead
of a single character, allowing for greater control over the formatting
of XML files written using Mini-XML. THIS CHANGE WILL REQUIRE CHANGES
2004-05-03 03:21:16 +00:00
TO YOUR 1.x CODE IF YOU USE WHITESPACE CALLBACKS.</LI>
2004-05-01 23:41:52 +00:00
<LI>The mxmldoc utility is now capable of documenting C++ classes,
functions, and structures, and correctly handles C++ comments.</LI>
<LI>Added new modular tests for mxmldoc.</LI>
<LI>Updated the mxmldoc output to be more compatible with embedding in
manuals produced with HTMLDOC.</LI>
<LI>The makefile incorrectly included a &quot;/&quot; separator between the
destination path and install path. This caused problems when building
and installing with MingW.</LI>
</UL>
<H2><A NAME="7_2">Changes in Mini-XML 1.3</A></H2>
<UL>
<LI>Fixes for mxmldoc.</LI>
<LI>Added support for reading standard HTML entity names.</LI>
<LI>mxmlLoadString/File() did not decode character entities in element
names, attribute names, or attribute values.</LI>
<LI>mxmlLoadString/File() would crash when loading non- conformant XML
data under an existing parent (top) node.</LI>
<LI>Fixed several bugs in the mxmldoc utility.</LI>
<LI>Added new error callback function to catch a variety of errors and
log them to someplace other than stderr.</LI>
<LI>The mxmlElementSetAttr() function now allows for NULL attribute
values.</LI>
<LI>The load and save functions now properly handle quoted element and
attribute name strings properly, e.g. for !DOCTYPE declarations.</LI>
</UL>
<H2><A NAME="7_3">Changes in Mini-XML 1.2</A></H2>
<UL>
<LI>Added new &quot;set&quot; methods to set the value of a node.</LI>
<LI>Added new formatted text methods mxmlNewTextf() and mxmlSetTextf()
to create/set a text node value using printf-style formats.</LI>
<LI>Added new standard callbacks for use with the mxmlLoad functions.</LI>
<LI>Updated the HTML documentation to include examples of the walk and
load function output.</LI>
<LI>Added --with/without-ansi configure option to control the strdup()
function check.</LI>
<LI>Added --with/without-snprintf configure option to control the
snprintf() and vsnprintf() function checks.</LI>
</UL>
<H2><A NAME="7_4">Changes in Mini-XML 1.1.2</A></H2>
<UL>
<LI>The mxml(3) man page wasn't updated for the string functions.</LI>
<LI>mxmlSaveString() returned the wrong number of characters.</LI>
<LI>mxml_add_char() updated the buffer pointer in the wrong place.</LI>
</UL>
<H2><A NAME="7_5">Changes in Mini-XML 1.1.1</A></H2>
<UL>
<LI>The private mxml_add_ch() function did not update the
start-of-buffer pointer which could cause a crash when using
mxmlSaveString().</LI>
<LI>The private mxml_write_ws() function called putc() instead of using
the proper callback which could cause a crash when using
mxmlSaveString().</LI>
<LI>Added a mxmlSaveAllocString() convenience function for saving an XML
node tree to an allocated string.</LI>
</UL>
<H2><A NAME="7_6">Changes in Mini-XML 1.1</A></H2>
<UL>
<LI>The mxmlLoadFile() function now uses dynamically allocated string
buffers for element names, attribute names, and attribute values.
Previously they were capped at 16383, 255, and 255 bytes, respectively.</LI>
<LI>Added a new mxmlLoadString() function for loading an XML node tree
from a string.</LI>
<LI>Added a new mxmlSaveString() function for saving an XML node tree to
a string.</LI>
<LI>Add emulation of strdup() if the local platform does not provide the
function.</LI>
</UL>
<H2><A NAME="7_7">Changes in Mini-XML 1.0</A></H2>
<UL>
<LI>The mxmldoc program now handles function arguments, structures,
unions, enumerations, classes, and typedefs properly.</LI>
<LI>Documentation provided via mxmldoc and more in-line comments in the
code.</LI>
<LI>Added man pages and packaging files.</LI>
</UL>
<H2><A NAME="7_8">Changes in Mini-XML 0.93</A></H2>
<UL>
<LI>New mxmldoc example program that is also used to create and update
code documentation using XML and produce HTML reference pages.</LI>
<LI>Added mxmlAdd() and mxmlRemove() functions to add and remove nodes
from a tree. This provides more flexibility over where the nodes are
inserted and allows nodes to be moved within the tree as needed.</LI>
<LI>mxmlLoadFile() now correctly handles comments.</LI>
<LI>mxmlLoadFile() now supports the required &quot;gt&quot;, &quot;quot&quot;, and &quot;nbsp&quot;
character entities.</LI>
<LI>mxmlSaveFile() now uses newlines as whitespace when valid to do so.</LI>
<LI>mxmlFindElement() now also takes attribute name and attribute value
string arguments to limit the search to specific elements with
attributes and/or values.</LI>
NULL pointers can be used as &quot;wildcards&quot;.
<LI>Added uninstall target to makefile, and auto-reconfig if Makefile.in
or configure.in are changed.</LI>
<LI>mxmlFindElement(), mxmlWalkNext(), and mxmlWalkPrev() now all
provide &quot;descend&quot; arguments to control whether they descend into child
nodes in the tree.</LI>
<LI>Fixed some whitespace issues in mxmlLoadFile().</LI>
<LI>Fixed Unicode output and whitespace issues in mxmlSaveFile().</LI>
<LI>mxmlSaveFile() now supports a whitespace callback to provide more
human-readable XML output under program control.</LI>
</UL>
<H2><A NAME="7_9">Changes in Mini-XML 0.92</A></H2>
<UL>
<LI>mxmlSaveFile() didn't return a value on success.</LI>
</UL>
<H2><A NAME="7_10">Changes in Mini-XML 0.91</A></H2>
<UL>
<LI>mxmlWalkNext() would go into an infinite loop.</LI>
</UL>
<H2><A NAME="7_11">Changes in Mini-XML 0.9</A></H2>
<UL>
<LI>Initial public release.</LI>
</UL>
2004-05-20 03:38:42 +00:00
<HR NOSHADE>
2004-05-01 23:41:52 +00:00
<H1 align="right"><A name="REFERENCE">C - Library Reference</A></H1>
<H2><A NAME="8_1">Contents</A></H2>
<UL>
<LI><A href="#_enumerations">Enumerations</A></LI>
<LI><A href="#_functions">Functions</A></LI>
<LI><A href="#_structures">Structures</A></LI>
<LI><A href="#_types">Types</A></LI>
<LI><A href="#_unions">Unions</A></LI>
2004-05-20 03:38:42 +00:00
<LI><A href="#_variables">Variables</A></LI>
2004-05-01 23:41:52 +00:00
</UL>
<!-- NEW PAGE -->
<H2><A name="_enumerations">Enumerations</A></H2>
<UL>
<LI><A href="#mxml_type_e"><TT>mxml_type_e</TT></A></LI>
</UL>
<!-- NEW PAGE -->
<H3><A name="mxml_type_e">mxml_type_e</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>The XML node type.</P>
<H4>Values</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>MXML_ELEMENT</TT></TD><TD>XML element with attributes</TD></TR>
<TR><TD><TT>MXML_INTEGER</TT></TD><TD>Integer value</TD></TR>
<TR><TD><TT>MXML_OPAQUE</TT></TD><TD>Opaque string</TD></TR>
<TR><TD><TT>MXML_REAL</TT></TD><TD>Real value</TD></TR>
<TR><TD><TT>MXML_TEXT</TT></TD><TD>Text fragment</TD></TR>
</TABLE>
<!-- NEW PAGE -->
<H2><A name="_functions">Functions</A></H2>
<UL>
<LI><A href="#mxmlAdd"><TT>mxmlAdd()</TT></A></LI>
<LI><A href="#mxmlDelete"><TT>mxmlDelete()</TT></A></LI>
<LI><A href="#mxmlElementGetAttr"><TT>mxmlElementGetAttr()</TT></A></LI>
<LI><A href="#mxmlElementSetAttr"><TT>mxmlElementSetAttr()</TT></A></LI>
2004-05-20 03:38:42 +00:00
<LI><A href="#mxmlEntityAddCallback"><TT>mxmlEntityAddCallback()</TT></A>
</LI>
2004-05-01 23:41:52 +00:00
<LI><A href="#mxmlEntityGetName"><TT>mxmlEntityGetName()</TT></A></LI>
<LI><A href="#mxmlEntityGetValue"><TT>mxmlEntityGetValue()</TT></A></LI>
2004-05-20 03:38:42 +00:00
<LI><A href="#mxmlEntityRemoveCallback"><TT>mxmlEntityRemoveCallback()</TT>
</A></LI>
2004-05-01 23:41:52 +00:00
<LI><A href="#mxmlFindElement"><TT>mxmlFindElement()</TT></A></LI>
2004-05-20 03:38:42 +00:00
<LI><A href="#mxmlIndexDelete"><TT>mxmlIndexDelete()</TT></A></LI>
<LI><A href="#mxmlIndexEnum"><TT>mxmlIndexEnum()</TT></A></LI>
<LI><A href="#mxmlIndexFind"><TT>mxmlIndexFind()</TT></A></LI>
<LI><A href="#mxmlIndexNew"><TT>mxmlIndexNew()</TT></A></LI>
<LI><A href="#mxmlIndexReset"><TT>mxmlIndexReset()</TT></A></LI>
2004-05-01 23:41:52 +00:00
<LI><A href="#mxmlLoadFile"><TT>mxmlLoadFile()</TT></A></LI>
<LI><A href="#mxmlLoadString"><TT>mxmlLoadString()</TT></A></LI>
<LI><A href="#mxmlNewElement"><TT>mxmlNewElement()</TT></A></LI>
<LI><A href="#mxmlNewInteger"><TT>mxmlNewInteger()</TT></A></LI>
<LI><A href="#mxmlNewOpaque"><TT>mxmlNewOpaque()</TT></A></LI>
<LI><A href="#mxmlNewReal"><TT>mxmlNewReal()</TT></A></LI>
<LI><A href="#mxmlNewText"><TT>mxmlNewText()</TT></A></LI>
<LI><A href="#mxmlNewTextf"><TT>mxmlNewTextf()</TT></A></LI>
<LI><A href="#mxmlRemove"><TT>mxmlRemove()</TT></A></LI>
<LI><A href="#mxmlSaveAllocString"><TT>mxmlSaveAllocString()</TT></A></LI>
<LI><A href="#mxmlSaveFile"><TT>mxmlSaveFile()</TT></A></LI>
<LI><A href="#mxmlSaveString"><TT>mxmlSaveString()</TT></A></LI>
<LI><A href="#mxmlSetElement"><TT>mxmlSetElement()</TT></A></LI>
<LI><A href="#mxmlSetErrorCallback"><TT>mxmlSetErrorCallback()</TT></A></LI>
<LI><A href="#mxmlSetInteger"><TT>mxmlSetInteger()</TT></A></LI>
<LI><A href="#mxmlSetOpaque"><TT>mxmlSetOpaque()</TT></A></LI>
<LI><A href="#mxmlSetReal"><TT>mxmlSetReal()</TT></A></LI>
<LI><A href="#mxmlSetText"><TT>mxmlSetText()</TT></A></LI>
<LI><A href="#mxmlSetTextf"><TT>mxmlSetTextf()</TT></A></LI>
<LI><A href="#mxmlWalkNext"><TT>mxmlWalkNext()</TT></A></LI>
<LI><A href="#mxmlWalkPrev"><TT>mxmlWalkPrev()</TT></A></LI>
</UL>
<!-- NEW PAGE -->
<H3><A name="mxmlAdd">mxmlAdd()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Add a node to a tree. Adds the specified node to the parent. If the
child argument is not NULL, puts the new node before or after the
specified child depending on the value of the where argument. If the
child argument is NULL, puts the new node at the beginning of the child
list (MXML_ADD_BEFORE) or at the end of the child list
(MXML_ADD_AFTER). The constant MXML_ADD_TO_PARENT can be used to
specify a NULL child pointer.</P>
<H4>Syntax</H4>
<PRE>
void
mxmlAdd(
<A href="#mxml_node_t">mxml_node_t</A> * parent,
int where,
<A href="#mxml_node_t">mxml_node_t</A> * child,
<A href="#mxml_node_t">mxml_node_t</A> * node);
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>parent</TT></TD><TD>Parent node</TD></TR>
<TR><TD><TT>where</TT></TD><TD>Where to add, MXML_ADD_BEFORE or
MXML_ADD_AFTER</TD></TR>
<TR><TD><TT>child</TT></TD><TD>Child node for where or
MXML_ADD_TO_PARENT</TD></TR>
<TR><TD><TT>node</TT></TD><TD>Node to add</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>Nothing.</P>
<!-- NEW PAGE -->
<H3><A name="mxmlDelete">mxmlDelete()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Delete a node and all of its children. If the specified node has a
parent, this function first removes the node from its parent using the
mxmlRemove() function.</P>
<H4>Syntax</H4>
<PRE>
void
mxmlDelete(
<A href="#mxml_node_t">mxml_node_t</A> * node);
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>node</TT></TD><TD>Node to delete</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>Nothing.</P>
<!-- NEW PAGE -->
<H3><A name="mxmlElementGetAttr">mxmlElementGetAttr()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Get an attribute. This function returns NULL if the node is not an
element or the named attribute does not exist.</P>
<H4>Syntax</H4>
<PRE>
const char *
mxmlElementGetAttr(
<A href="#mxml_node_t">mxml_node_t</A> * node,
const char * name);
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>node</TT></TD><TD>Element node</TD></TR>
<TR><TD><TT>name</TT></TD><TD>Name of attribute</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>Attribute value or NULL</P>
<!-- NEW PAGE -->
<H3><A name="mxmlElementSetAttr">mxmlElementSetAttr()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Set an attribute. If the named attribute already exists, the value of
the attribute is replaced by the new string value. The string value is
copied into the element node. This function does nothing if the node is
not an element.</P>
<H4>Syntax</H4>
<PRE>
void
mxmlElementSetAttr(
<A href="#mxml_node_t">mxml_node_t</A> * node,
const char * name,
const char * value);
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>node</TT></TD><TD>Element node</TD></TR>
<TR><TD><TT>name</TT></TD><TD>Name of attribute</TD></TR>
<TR><TD><TT>value</TT></TD><TD>Attribute value</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>Nothing.</P>
2004-05-20 03:38:42 +00:00
<!-- NEW PAGE -->
<H3><A name="mxmlEntityAddCallback">mxmlEntityAddCallback()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Add a callback to convert entities to Unicode.</P>
<H4>Syntax</H4>
<PRE>
void
mxmlEntityAddCallback(
int (*cb)(const char *name));
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>(*cb)(const char *name)</TT></TD><TD>Callback function to
add</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>Nothing.</P>
2004-05-01 23:41:52 +00:00
<!-- NEW PAGE -->
<H3><A name="mxmlEntityGetName">mxmlEntityGetName()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Get the name that corresponds to the character value. If val does not
need to be represented by a named entity, NULL is returned.</P>
<H4>Syntax</H4>
<PRE>
const char *
mxmlEntityGetName(
int val);
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>val</TT></TD><TD>Character value</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>Entity name or NULL</P>
<!-- NEW PAGE -->
<H3><A name="mxmlEntityGetValue">mxmlEntityGetValue()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Get the character corresponding to a named entity. The entity name
can also be a numeric constant. -1 is returned if the name is not
known.</P>
<H4>Syntax</H4>
<PRE>
int
mxmlEntityGetValue(
const char * name);
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>name</TT></TD><TD>Entity name</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>Character value or -1 on error</P>
2004-05-20 03:38:42 +00:00
<!-- NEW PAGE -->
<H3><A name="mxmlEntityRemoveCallback">mxmlEntityRemoveCallback()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Remove a callback.</P>
<H4>Syntax</H4>
<PRE>
void
mxmlEntityRemoveCallback(
int (*cb)(const char *name));
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>(*cb)(const char *name)</TT></TD><TD>Callback function to
remove</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>Nothing.</P>
2004-05-01 23:41:52 +00:00
<!-- NEW PAGE -->
<H3><A name="mxmlFindElement">mxmlFindElement()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Find the named element. The search is constrained by the name,
attribute name, and value; any NULL names or values are treated as
wildcards, so different kinds of searches can be implemented by looking
for all elements of a given name or all elements with a specific
attribute. The descend argument determines whether the search descends
into child nodes; normally you will use MXML_DESCEND_FIRST for the
initial search and MXML_NO_DESCEND to find additional direct
descendents of the node. The top node argument constrains the search to
a particular node's children.</P>
<H4>Syntax</H4>
<PRE>
<A href="#mxml_node_t">mxml_node_t</A> *
mxmlFindElement(
<A href="#mxml_node_t">mxml_node_t</A> * node,
<A href="#mxml_node_t">mxml_node_t</A> * top,
const char * name,
const char * attr,
const char * value,
int descend);
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>node</TT></TD><TD>Current node</TD></TR>
<TR><TD><TT>top</TT></TD><TD>Top node</TD></TR>
<TR><TD><TT>name</TT></TD><TD>Element name or NULL for any</TD></TR>
<TR><TD><TT>attr</TT></TD><TD>Attribute name, or NULL for none</TD></TR>
<TR><TD><TT>value</TT></TD><TD>Attribute value, or NULL for any</TD></TR>
<TR><TD><TT>descend</TT></TD><TD>Descend into tree - MXML_DESCEND,
MXML_NO_DESCEND, or MXML_DESCEND_FIRST</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>Element node or NULL</P>
2004-05-20 03:38:42 +00:00
<!-- NEW PAGE -->
<H3><A name="mxmlIndexDelete">mxmlIndexDelete()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Delete an index.</P>
<H4>Syntax</H4>
<PRE>
void
mxmlIndexDelete(
<A href="#mxml_index_t">mxml_index_t</A> * ind);
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>ind</TT></TD><TD>Index to delete</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>Nothing.</P>
<!-- NEW PAGE -->
<H3><A name="mxmlIndexEnum">mxmlIndexEnum()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Return the next node in the index. Nodes are returned in the sorted
order of the index.</P>
<H4>Syntax</H4>
<PRE>
<A href="#mxml_node_t">mxml_node_t</A> *
mxmlIndexEnum(
<A href="#mxml_index_t">mxml_index_t</A> * ind);
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>ind</TT></TD><TD>Index to enumerate</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>Next node or NULL if there is none</P>
<!-- NEW PAGE -->
<H3><A name="mxmlIndexFind">mxmlIndexFind()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Find the next matching node. You should call mxmlIndexReset() prior
to using this function for the first time with a particular set of
&quot;element&quot; and &quot;value&quot; strings. Passing NULL for both &quot;element&quot; and
&quot;value&quot; is equivalent to calling mxmlIndexEnum().</P>
<H4>Syntax</H4>
<PRE>
<A href="#mxml_node_t">mxml_node_t</A> *
mxmlIndexFind(
<A href="#mxml_index_t">mxml_index_t</A> * ind,
const char * element,
const char * value);
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>ind</TT></TD><TD>Index to search</TD></TR>
<TR><TD><TT>element</TT></TD><TD>Element name to find, if any</TD></TR>
<TR><TD><TT>value</TT></TD><TD>Attribute value, if any</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>Node or NULL if none found</P>
<!-- NEW PAGE -->
<H3><A name="mxmlIndexNew">mxmlIndexNew()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Create a new index. The index will contain all nodes that contain the
named element and/or attribute. If both &quot;element&quot; and &quot;attr&quot; are NULL,
then the index will contain a sorted list of the elements in the node
tree. Nodes are sorted by element name and optionally by attribute
value if the &quot;attr&quot; argument is not NULL.</P>
<H4>Syntax</H4>
<PRE>
<A href="#mxml_index_t">mxml_index_t</A> *
mxmlIndexNew(
<A href="#mxml_node_t">mxml_node_t</A> * node,
const char * element,
const char * attr);
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>node</TT></TD><TD>XML node tree</TD></TR>
<TR><TD><TT>element</TT></TD><TD>Element to index or NULL for all</TD></TR>
<TR><TD><TT>attr</TT></TD><TD>Attribute to index or NULL for none</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>New index</P>
<!-- NEW PAGE -->
<H3><A name="mxmlIndexReset">mxmlIndexReset()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Reset the enumeration/find pointer in the index and return the first
node in the index. This function should be called prior to using
mxmlIndexEnum() or mxmlIndexFind() for the first time.</P>
<H4>Syntax</H4>
<PRE>
<A href="#mxml_node_t">mxml_node_t</A> *
mxmlIndexReset(
<A href="#mxml_index_t">mxml_index_t</A> * ind);
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>ind</TT></TD><TD>Index to reset</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>First node or NULL if there is none</P>
2004-05-01 23:41:52 +00:00
<!-- NEW PAGE -->
<H3><A name="mxmlLoadFile">mxmlLoadFile()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Load a file into an XML node tree. The nodes in the specified file
are added to the specified top node. If no top node is provided, the
XML file MUST be well-formed with a single parent node like &lt;?xml&gt; for
the entire file. The callback function returns the value type that
should be used for child nodes. If MXML_NO_CALLBACK is specified then
all child nodes will be either MXML_ELEMENT or MXML_TEXT nodes. The
constants MXML_INTEGER_CALLBACK, MXML_OPAQUE_CALLBACK,
MXML_REAL_CALLBACK, and MXML_TEXT_CALLBACK are defined for loading
child nodes of the specified type.</P>
<H4>Syntax</H4>
<PRE>
<A href="#mxml_node_t">mxml_node_t</A> *
mxmlLoadFile(
<A href="#mxml_node_t">mxml_node_t</A> * top,
FILE * fp,
<A href="#mxml_type_t">mxml_type_t</A> (*cb)(mxml_node_t *node));
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>top</TT></TD><TD>Top node</TD></TR>
<TR><TD><TT>fp</TT></TD><TD>File to read from</TD></TR>
<TR><TD><TT>(*cb)(mxml_node_t *node)</TT></TD><TD>Callback function or
MXML_NO_CALLBACK</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>First node or NULL if the file could not be read.</P>
<!-- NEW PAGE -->
<H3><A name="mxmlLoadString">mxmlLoadString()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Load a string into an XML node tree. The nodes in the specified
string are added to the specified top node. If no top node is provided,
the XML string MUST be well-formed with a single parent node like
&lt;?xml&gt; for the entire string. The callback function returns the value
type that should be used for child nodes. If MXML_NO_CALLBACK is
specified then all child nodes will be either MXML_ELEMENT or MXML_TEXT
nodes. The constants MXML_INTEGER_CALLBACK, MXML_OPAQUE_CALLBACK,
MXML_REAL_CALLBACK, and MXML_TEXT_CALLBACK are defined for loading
child nodes of the specified type.</P>
<H4>Syntax</H4>
<PRE>
<A href="#mxml_node_t">mxml_node_t</A> *
mxmlLoadString(
<A href="#mxml_node_t">mxml_node_t</A> * top,
const char * s,
<A href="#mxml_type_t">mxml_type_t</A> (*cb)(mxml_node_t *node));
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>top</TT></TD><TD>Top node</TD></TR>
<TR><TD><TT>s</TT></TD><TD>String to load</TD></TR>
<TR><TD><TT>(*cb)(mxml_node_t *node)</TT></TD><TD>Callback function or
MXML_NO_CALLBACK</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>First node or NULL if the string has errors.</P>
<!-- NEW PAGE -->
<H3><A name="mxmlNewElement">mxmlNewElement()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Create a new element node. The new element node is added to the end
of the specified parent's child list. The constant MXML_NO_PARENT can
be used to specify that the new element node has no parent.</P>
<H4>Syntax</H4>
<PRE>
<A href="#mxml_node_t">mxml_node_t</A> *
mxmlNewElement(
<A href="#mxml_node_t">mxml_node_t</A> * parent,
const char * name);
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>parent</TT></TD><TD>Parent node or MXML_NO_PARENT</TD></TR>
<TR><TD><TT>name</TT></TD><TD>Name of element</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>New node</P>
<!-- NEW PAGE -->
<H3><A name="mxmlNewInteger">mxmlNewInteger()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Create a new integer node. The new integer node is added to the end
of the specified parent's child list. The constant MXML_NO_PARENT can
be used to specify that the new integer node has no parent.</P>
<H4>Syntax</H4>
<PRE>
<A href="#mxml_node_t">mxml_node_t</A> *
mxmlNewInteger(
<A href="#mxml_node_t">mxml_node_t</A> * parent,
int integer);
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>parent</TT></TD><TD>Parent node or MXML_NO_PARENT</TD></TR>
<TR><TD><TT>integer</TT></TD><TD>Integer value</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>New node</P>
<!-- NEW PAGE -->
<H3><A name="mxmlNewOpaque">mxmlNewOpaque()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Create a new opaque string. The new opaque node is added to the end
of the specified parent's child list. The constant MXML_NO_PARENT can
be used to specify that the new opaque node has no parent. The opaque
string must be nul-terminated and is copied into the new node.</P>
<H4>Syntax</H4>
<PRE>
<A href="#mxml_node_t">mxml_node_t</A> *
mxmlNewOpaque(
<A href="#mxml_node_t">mxml_node_t</A> * parent,
const char * opaque);
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>parent</TT></TD><TD>Parent node or MXML_NO_PARENT</TD></TR>
<TR><TD><TT>opaque</TT></TD><TD>Opaque string</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>New node</P>
<!-- NEW PAGE -->
<H3><A name="mxmlNewReal">mxmlNewReal()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Create a new real number node. The new real number node is added to
the end of the specified parent's child list. The constant
MXML_NO_PARENT can be used to specify that the new real number node has
no parent.</P>
<H4>Syntax</H4>
<PRE>
<A href="#mxml_node_t">mxml_node_t</A> *
mxmlNewReal(
<A href="#mxml_node_t">mxml_node_t</A> * parent,
double real);
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>parent</TT></TD><TD>Parent node or MXML_NO_PARENT</TD></TR>
<TR><TD><TT>real</TT></TD><TD>Real number value</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>New node</P>
<!-- NEW PAGE -->
<H3><A name="mxmlNewText">mxmlNewText()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Create a new text fragment node. The new text node is added to the
end of the specified parent's child list. The constant MXML_NO_PARENT
can be used to specify that the new text node has no parent. The
whitespace parameter is used to specify whether leading whitespace is
present before the node. The text string must be nul-terminated and is
copied into the new node.</P>
<H4>Syntax</H4>
<PRE>
<A href="#mxml_node_t">mxml_node_t</A> *
mxmlNewText(
<A href="#mxml_node_t">mxml_node_t</A> * parent,
int whitespace,
const char * string);
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>parent</TT></TD><TD>Parent node or MXML_NO_PARENT</TD></TR>
<TR><TD><TT>whitespace</TT></TD><TD>1 = leading whitespace, 0 = no
whitespace</TD></TR>
<TR><TD><TT>string</TT></TD><TD>String</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>New node</P>
<!-- NEW PAGE -->
<H3><A name="mxmlNewTextf">mxmlNewTextf()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Create a new formatted text fragment node. The new text node is added
to the end of the specified parent's child list. The constant
MXML_NO_PARENT can be used to specify that the new text node has no
parent. The whitespace parameter is used to specify whether leading
whitespace is present before the node. The format string must be
nul-terminated and is formatted into the new node.</P>
<H4>Syntax</H4>
<PRE>
<A href="#mxml_node_t">mxml_node_t</A> *
mxmlNewTextf(
<A href="#mxml_node_t">mxml_node_t</A> * parent,
int whitespace,
const char * format,
...);
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>parent</TT></TD><TD>Parent node or MXML_NO_PARENT</TD></TR>
<TR><TD><TT>whitespace</TT></TD><TD>1 = leading whitespace, 0 = no
whitespace</TD></TR>
<TR><TD><TT>format</TT></TD><TD>Printf-style frmat string</TD></TR>
<TR><TD><TT>...</TT></TD><TD>Additional args as needed</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>New node</P>
<!-- NEW PAGE -->
<H3><A name="mxmlRemove">mxmlRemove()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Remove a node from its parent. Does not free memory used by the node
- use mxmlDelete() for that. This function does nothing if the node has
no parent.</P>
<H4>Syntax</H4>
<PRE>
void
mxmlRemove(
<A href="#mxml_node_t">mxml_node_t</A> * node);
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>node</TT></TD><TD>Node to remove</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>Nothing.</P>
<!-- NEW PAGE -->
<H3><A name="mxmlSaveAllocString">mxmlSaveAllocString()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Save an XML node tree to an allocated string. This function returns a
pointer to a string containing the textual representation of the XML
node tree. The string should be freed using the free() function when
you are done with it. NULL is returned if the node would produce an
empty string or if the string cannot be allocated.</P>
<H4>Syntax</H4>
<PRE>
char *
mxmlSaveAllocString(
<A href="#mxml_node_t">mxml_node_t</A> * node,
const char * (*cb)(mxml_node_t *node, int ws));
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>node</TT></TD><TD>Node to write</TD></TR>
<TR><TD><TT>(*cb)(mxml_node_t *node, int ws)</TT></TD><TD>Whitespace
callback or MXML_NO_CALLBACK</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>Allocated string or NULL</P>
<!-- NEW PAGE -->
<H3><A name="mxmlSaveFile">mxmlSaveFile()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Save an XML tree to a file. The callback argument specifies a
function that returns a whitespace character or nul (0) before and
after each element. If MXML_NO_CALLBACK is specified, whitespace will
only be added before MXML_TEXT nodes with leading whitespace and before
attribute names inside opening element tags.</P>
<H4>Syntax</H4>
<PRE>
int
mxmlSaveFile(
<A href="#mxml_node_t">mxml_node_t</A> * node,
FILE * fp,
const char * (*cb)(mxml_node_t *node, int ws));
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>node</TT></TD><TD>Node to write</TD></TR>
<TR><TD><TT>fp</TT></TD><TD>File to write to</TD></TR>
<TR><TD><TT>(*cb)(mxml_node_t *node, int ws)</TT></TD><TD>Whitespace
callback or MXML_NO_CALLBACK</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>0 on success, -1 on error.</P>
<!-- NEW PAGE -->
<H3><A name="mxmlSaveString">mxmlSaveString()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Save an XML node tree to a string. This function returns the total
number of bytes that would be required for the string but only copies
(bufsize - 1) characters into the specified buffer.</P>
<H4>Syntax</H4>
<PRE>
int
mxmlSaveString(
<A href="#mxml_node_t">mxml_node_t</A> * node,
char * buffer,
int bufsize,
const char * (*cb)(mxml_node_t *node, int ws));
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>node</TT></TD><TD>Node to write</TD></TR>
<TR><TD><TT>buffer</TT></TD><TD>String buffer</TD></TR>
<TR><TD><TT>bufsize</TT></TD><TD>Size of string buffer</TD></TR>
<TR><TD><TT>(*cb)(mxml_node_t *node, int ws)</TT></TD><TD>Whitespace
callback or MXML_NO_CALLBACK</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>Size of string</P>
<!-- NEW PAGE -->
<H3><A name="mxmlSetElement">mxmlSetElement()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Set the name of an element node. The node is not changed if it is not
an element node.</P>
<H4>Syntax</H4>
<PRE>
int
mxmlSetElement(
<A href="#mxml_node_t">mxml_node_t</A> * node,
const char * name);
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>node</TT></TD><TD>Node to set</TD></TR>
<TR><TD><TT>name</TT></TD><TD>New name string</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>0 on success, -1 on failure</P>
<!-- NEW PAGE -->
<H3><A name="mxmlSetErrorCallback">mxmlSetErrorCallback()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Set the error message callback.</P>
<H4>Syntax</H4>
<PRE>
void
mxmlSetErrorCallback(
void (*cb)(const char *));
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>(*cb)(const char *)</TT></TD><TD>Error callback function</TD>
</TR>
</TABLE>
<H4>Returns</H4>
<P>Nothing.</P>
<!-- NEW PAGE -->
<H3><A name="mxmlSetInteger">mxmlSetInteger()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Set the value of an integer node. The node is not changed if it is
not an integer node.</P>
<H4>Syntax</H4>
<PRE>
int
mxmlSetInteger(
<A href="#mxml_node_t">mxml_node_t</A> * node,
int integer);
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>node</TT></TD><TD>Node to set</TD></TR>
<TR><TD><TT>integer</TT></TD><TD>Integer value</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>0 on success, -1 on failure</P>
<!-- NEW PAGE -->
<H3><A name="mxmlSetOpaque">mxmlSetOpaque()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Set the value of an opaque node. The node is not changed if it is not
an opaque node.</P>
<H4>Syntax</H4>
<PRE>
int
mxmlSetOpaque(
<A href="#mxml_node_t">mxml_node_t</A> * node,
const char * opaque);
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>node</TT></TD><TD>Node to set</TD></TR>
<TR><TD><TT>opaque</TT></TD><TD>Opaque string</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>0 on success, -1 on failure</P>
<!-- NEW PAGE -->
<H3><A name="mxmlSetReal">mxmlSetReal()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Set the value of a real number node. The node is not changed if it is
not a real number node.</P>
<H4>Syntax</H4>
<PRE>
int
mxmlSetReal(
<A href="#mxml_node_t">mxml_node_t</A> * node,
double real);
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>node</TT></TD><TD>Node to set</TD></TR>
<TR><TD><TT>real</TT></TD><TD>Real number value</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>0 on success, -1 on failure</P>
<!-- NEW PAGE -->
<H3><A name="mxmlSetText">mxmlSetText()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Set the value of a text node. The node is not changed if it is not a
text node.</P>
<H4>Syntax</H4>
<PRE>
int
mxmlSetText(
<A href="#mxml_node_t">mxml_node_t</A> * node,
int whitespace,
const char * string);
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>node</TT></TD><TD>Node to set</TD></TR>
<TR><TD><TT>whitespace</TT></TD><TD>1 = leading whitespace, 0 = no
whitespace</TD></TR>
<TR><TD><TT>string</TT></TD><TD>String</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>0 on success, -1 on failure</P>
<!-- NEW PAGE -->
<H3><A name="mxmlSetTextf">mxmlSetTextf()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Set the value of a text node to a formatted string. The node is not
changed if it is not a text node.</P>
<H4>Syntax</H4>
<PRE>
int
mxmlSetTextf(
<A href="#mxml_node_t">mxml_node_t</A> * node,
int whitespace,
const char * format,
...);
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>node</TT></TD><TD>Node to set</TD></TR>
<TR><TD><TT>whitespace</TT></TD><TD>1 = leading whitespace, 0 = no
whitespace</TD></TR>
<TR><TD><TT>format</TT></TD><TD>Printf-style format string</TD></TR>
<TR><TD><TT>...</TT></TD><TD>Additional arguments as needed</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>0 on success, -1 on failure</P>
<!-- NEW PAGE -->
<H3><A name="mxmlWalkNext">mxmlWalkNext()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Walk to the next logical node in the tree. The descend argument
controls whether the first child is considered to be the next node. The
top node argument constrains the walk to the node's children.</P>
<H4>Syntax</H4>
<PRE>
<A href="#mxml_node_t">mxml_node_t</A> *
mxmlWalkNext(
<A href="#mxml_node_t">mxml_node_t</A> * node,
<A href="#mxml_node_t">mxml_node_t</A> * top,
int descend);
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>node</TT></TD><TD>Current node</TD></TR>
<TR><TD><TT>top</TT></TD><TD>Top node</TD></TR>
<TR><TD><TT>descend</TT></TD><TD>Descend into tree - MXML_DESCEND,
MXML_NO_DESCEND, or MXML_DESCEND_FIRST</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>Next node or NULL</P>
<!-- NEW PAGE -->
<H3><A name="mxmlWalkPrev">mxmlWalkPrev()</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>Walk to the previous logical node in the tree. The descend argument
controls whether the previous node's last child is considered to be the
previous node. The top node argument constrains the walk to the node's
children.</P>
<H4>Syntax</H4>
<PRE>
<A href="#mxml_node_t">mxml_node_t</A> *
mxmlWalkPrev(
<A href="#mxml_node_t">mxml_node_t</A> * node,
<A href="#mxml_node_t">mxml_node_t</A> * top,
int descend);
</PRE>
<H4>Arguments</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>node</TT></TD><TD>Current node</TD></TR>
<TR><TD><TT>top</TT></TD><TD>Top node</TD></TR>
<TR><TD><TT>descend</TT></TD><TD>Descend into tree - MXML_DESCEND,
MXML_NO_DESCEND, or MXML_DESCEND_FIRST</TD></TR>
</TABLE>
<H4>Returns</H4>
<P>Previous node or NULL</P>
<!-- NEW PAGE -->
<H2><A name="_structures">Structures</A></H2>
<UL>
<LI><A href="#mxml_attr_s"><TT>mxml_attr_s</TT></A></LI>
2004-05-20 03:38:42 +00:00
<LI><A href="#mxml_index_s"><TT>mxml_index_s</TT></A></LI>
2004-05-01 23:41:52 +00:00
<LI><A href="#mxml_node_s"><TT>mxml_node_s</TT></A></LI>
<LI><A href="#mxml_text_s"><TT>mxml_text_s</TT></A></LI>
<LI><A href="#mxml_value_s"><TT>mxml_value_s</TT></A></LI>
</UL>
<!-- NEW PAGE -->
<H3><A name="mxml_attr_s">mxml_attr_s</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>An XML element attribute value.</P>
<H4>Definition</H4>
<PRE>
struct mxml_attr_s
{
char * name;
char * value;
};
</PRE>
<H4>Members</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>name</TT></TD><TD>Attribute name</TD></TR>
<TR><TD><TT>value</TT></TD><TD>Attribute value</TD></TR>
</TABLE>
2004-05-20 03:38:42 +00:00
<!-- NEW PAGE -->
<H3><A name="mxml_index_s">mxml_index_s</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>An XML node index.</P>
<H4>Definition</H4>
<PRE>
struct mxml_index_s
{
int alloc_nodes;
char * attr;
int cur_node;
<A href="#mxml_node_t">mxml_node_t</A> ** nodes;
int num_nodes;
};
</PRE>
<H4>Members</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>alloc_nodes</TT></TD><TD>Allocated nodes in index</TD></TR>
<TR><TD><TT>attr</TT></TD><TD>Attribute used for indexing or NULL</TD></TR>
<TR><TD><TT>cur_node</TT></TD><TD>Current node</TD></TR>
<TR><TD><TT>nodes</TT></TD><TD>Node array</TD></TR>
<TR><TD><TT>num_nodes</TT></TD><TD>Number of nodes in index</TD></TR>
</TABLE>
2004-05-01 23:41:52 +00:00
<!-- NEW PAGE -->
<H3><A name="mxml_node_s">mxml_node_s</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>An XML node.</P>
<H4>Definition</H4>
<PRE>
struct mxml_node_s
{
struct <A href="#mxml_node_s">mxml_node_s</A> * child;
struct <A href="#mxml_node_s">mxml_node_s</A> * last_child;
struct <A href="#mxml_node_s">mxml_node_s</A> * next;
struct <A href="#mxml_node_s">mxml_node_s</A> * parent;
struct <A href="#mxml_node_s">mxml_node_s</A> * prev;
<A href="#mxml_type_t">mxml_type_t</A> type;
<A href="#mxml_value_t">mxml_value_t</A> value;
};
</PRE>
<H4>Members</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>child</TT></TD><TD>First child node</TD></TR>
<TR><TD><TT>last_child</TT></TD><TD>Last child node</TD></TR>
<TR><TD><TT>next</TT></TD><TD>Next node under same parent</TD></TR>
<TR><TD><TT>parent</TT></TD><TD>Parent node</TD></TR>
<TR><TD><TT>prev</TT></TD><TD>Previous node under same parent</TD></TR>
<TR><TD><TT>type</TT></TD><TD>Node type</TD></TR>
<TR><TD><TT>value</TT></TD><TD>Node value</TD></TR>
</TABLE>
<!-- NEW PAGE -->
<H3><A name="mxml_text_s">mxml_text_s</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>An XML text value.</P>
<H4>Definition</H4>
<PRE>
struct mxml_text_s
{
char * string;
int whitespace;
};
</PRE>
<H4>Members</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>string</TT></TD><TD>Fragment string</TD></TR>
<TR><TD><TT>whitespace</TT></TD><TD>Leading whitespace?</TD></TR>
</TABLE>
<!-- NEW PAGE -->
<H3><A name="mxml_value_s">mxml_value_s</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>An XML element value.</P>
<H4>Definition</H4>
<PRE>
struct mxml_value_s
{
<A href="#mxml_attr_t">mxml_attr_t</A> * attrs;
char * name;
int num_attrs;
};
</PRE>
<H4>Members</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>attrs</TT></TD><TD>Attributes</TD></TR>
<TR><TD><TT>name</TT></TD><TD>Name of element</TD></TR>
<TR><TD><TT>num_attrs</TT></TD><TD>Number of attributes</TD></TR>
</TABLE>
<!-- NEW PAGE -->
<H2><A name="_types">Types</A></H2>
<UL>
<LI><A href="#mxml_attr_t"><TT>mxml_attr_t</TT></A></LI>
<LI><A href="#mxml_element_t"><TT>mxml_element_t</TT></A></LI>
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<LI><A href="#mxml_index_t"><TT>mxml_index_t</TT></A></LI>
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<LI><A href="#mxml_node_t"><TT>mxml_node_t</TT></A></LI>
<LI><A href="#mxml_text_t"><TT>mxml_text_t</TT></A></LI>
<LI><A href="#mxml_type_t"><TT>mxml_type_t</TT></A></LI>
<LI><A href="#mxml_value_t"><TT>mxml_value_t</TT></A></LI>
</UL>
<!-- NEW PAGE -->
<H3><A name="mxml_attr_t">mxml_attr_t</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>An XML element attribute value.</P>
<H4>Definition</H4>
<PRE>
typedef struct <A href="#mxml_attr_s">mxml_attr_s</A> mxml_attr_t;
</PRE>
<!-- NEW PAGE -->
<H3><A name="mxml_element_t">mxml_element_t</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>An XML element value.</P>
<H4>Definition</H4>
<PRE>
typedef struct <A href="#mxml_value_s">mxml_value_s</A> mxml_element_t;
</PRE>
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<!-- NEW PAGE -->
<H3><A name="mxml_index_t">mxml_index_t</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>An XML node index.</P>
<H4>Definition</H4>
<PRE>
typedef struct <A href="#mxml_index_s">mxml_index_s</A> mxml_index_t;
</PRE>
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<!-- NEW PAGE -->
<H3><A name="mxml_node_t">mxml_node_t</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>An XML node.</P>
<H4>Definition</H4>
<PRE>
typedef struct <A href="#mxml_node_s">mxml_node_s</A> mxml_node_t;
</PRE>
<!-- NEW PAGE -->
<H3><A name="mxml_text_t">mxml_text_t</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>An XML text value.</P>
<H4>Definition</H4>
<PRE>
typedef struct <A href="#mxml_text_s">mxml_text_s</A> mxml_text_t;
</PRE>
<!-- NEW PAGE -->
<H3><A name="mxml_type_t">mxml_type_t</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>The XML node type.</P>
<H4>Definition</H4>
<PRE>
typedef enum <A href="#mxml_type_e">mxml_type_e</A> mxml_type_t;
</PRE>
<!-- NEW PAGE -->
<H3><A name="mxml_value_t">mxml_value_t</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>An XML node value.</P>
<H4>Definition</H4>
<PRE>
typedef union <A href="#mxml_value_u">mxml_value_u</A> mxml_value_t;
</PRE>
<!-- NEW PAGE -->
<H2><A name="_unions">Unions</A></H2>
<UL>
<LI><A href="#mxml_value_u"><TT>mxml_value_u</TT></A></LI>
</UL>
<!-- NEW PAGE -->
<H3><A name="mxml_value_u">mxml_value_u</A></H3>
<HR noshade/>
<H4>Description</H4>
<P>An XML node value.</P>
<H4>Definition</H4>
<PRE>
union mxml_value_u
{
<A href="#mxml_element_t">mxml_element_t</A> element;
int integer;
char * opaque;
double real;
<A href="#mxml_text_t">mxml_text_t</A> text;
};
</PRE>
<H4>Members</H4>
<P class="table"></P>
<TABLE align="center" border="1" cellpadding="5" cellspacing="0" width="80%">
<THEAD></THEAD>
<TR bgcolor="#cccccc"><TH>Name</TH><TH>Description</TH></TR>
<TBODY></TBODY>
<TR><TD><TT>element</TT></TD><TD>Element</TD></TR>
<TR><TD><TT>integer</TT></TD><TD>Integer number</TD></TR>
<TR><TD><TT>opaque</TT></TD><TD>Opaque string</TD></TR>
<TR><TD><TT>real</TT></TD><TD>Real number</TD></TR>
<TR><TD><TT>text</TT></TD><TD>Text fragment</TD></TR>
</TABLE>
2004-05-20 03:38:42 +00:00
<!-- NEW PAGE -->
<H2><A name="_variables">Variables</A></H2>
<UL>
<LI><A href="#num_callbacks"><TT>num_callbacks</TT></A></LI>
</UL>
<!-- NEW PAGE -->
<H3><A name="num_callbacks">num_callbacks</A></H3>
<HR noshade/>
<H4>Definition</H4>
<PRE>
static int num_callbacks = 1;
</PRE>
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</BODY>
</HTML>