mxml/mxml-search.c
Michael R Sweet 2c62878254
Normalize MXML_DESCEND_ values.
Normalize MXML_ADD_ values.

Drop MXML_ADD_TO_PARENT.

Move MXML_TAB to mxml-private.h
2024-03-06 20:03:48 -05:00

237 lines
6.2 KiB
C
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

//
// Search/navigation functions for Mini-XML, a small XML file parsing library.
//
// https://www.msweet.org/mxml
//
// Copyright © 2003-2024 by Michael R Sweet.
//
// Licensed under Apache License v2.0. See the file "LICENSE" for more
// information.
//
#include "mxml-private.h"
//
// 'mxmlFindElement()' - Find the named element.
//
// The search is constrained by the name, attribute name, and value; any
// `NULL` names or values are treated as wildcards, so different kinds of
// searches can be implemented by looking for all elements of a given name
// or all elements with a specific attribute. The descend argument determines
// whether the search descends into child nodes; normally you will use
// `MXML_DESCEND_FIRST` for the initial search and `MXML_NO_DESCEND`
// to find additional direct descendents of the node. The top node argument
// constrains the search to a particular node's children.
//
mxml_node_t * // O - Element node or `NULL`
mxmlFindElement(mxml_node_t *node, // I - Current node
mxml_node_t *top, // I - Top node
const char *element,// I - Element name or `NULL` for any
const char *attr, // I - Attribute name, or `NULL` for none
const char *value, // I - Attribute value, or `NULL` for any
mxml_descend_t descend) // I - Descend into tree - `MXML_DESCEND_ALL`, `MXML_DESCEND_NONE`, or `MXML_DESCEND_FIRST`
{
const char *temp; // Current attribute value
// Range check input...
if (!node || !top || (!attr && value))
return (NULL);
// Start with the next node...
node = mxmlWalkNext(node, top, descend);
// Loop until we find a matching element...
while (node != NULL)
{
// See if this node matches...
if (node->type == MXML_TYPE_ELEMENT && node->value.element.name && (!element || !strcmp(node->value.element.name, element)))
{
// See if we need to check for an attribute...
if (!attr)
return (node); // No attribute search, return it...
// Check for the attribute...
if ((temp = mxmlElementGetAttr(node, attr)) != NULL)
{
// OK, we have the attribute, does it match?
if (!value || !strcmp(value, temp))
return (node); // Yes, return it...
}
}
// No match, move on to the next node...
if (descend == MXML_DESCEND_ALL)
node = mxmlWalkNext(node, top, MXML_DESCEND_ALL);
else
node = node->next;
}
return (NULL);
}
//
// 'mxmlFindPath()' - Find a node with the given path.
//
// The "path" is a slash-separated list of element names. The name "*" is
// considered a wildcard for one or more levels of elements. For example,
// "foo/one/two", "bar/two/one", "*\/one", and so forth.
//
// The first child node of the found node is returned if the given node has
// children and the first child is a value node.
//
mxml_node_t * // O - Found node or `NULL`
mxmlFindPath(mxml_node_t *top, // I - Top node
const char *path) // I - Path to element
{
mxml_node_t *node; // Current node
char element[256]; // Current element name
const char *pathsep; // Separator in path
mxml_descend_t descend; // mxmlFindElement option
// Range check input...
if (!top || !path || !*path)
return (NULL);
// Search each element in the path...
node = top;
while (*path)
{
// Handle wildcards...
if (!strncmp(path, "*/", 2))
{
path += 2;
descend = MXML_DESCEND_ALL;
}
else
{
descend = MXML_DESCEND_FIRST;
}
// Get the next element in the path...
if ((pathsep = strchr(path, '/')) == NULL)
pathsep = path + strlen(path);
if (pathsep == path || (size_t)(pathsep - path) >= sizeof(element))
return (NULL);
memcpy(element, path, pathsep - path);
element[pathsep - path] = '\0';
if (*pathsep)
path = pathsep + 1;
else
path = pathsep;
// Search for the element...
if ((node = mxmlFindElement(node, node, element, NULL, NULL, descend)) == NULL)
return (NULL);
}
// If we get this far, return the node or its first child...
if (node->child && node->child->type != MXML_TYPE_ELEMENT)
return (node->child);
else
return (node);
}
//
// 'mxmlWalkNext()' - Walk to the next logical node in the tree.
//
// The descend argument controls whether the first child is considered
// to be the next node. The top node argument constrains the walk to
// the node's children.
//
mxml_node_t * // O - Next node or `NULL`
mxmlWalkNext(mxml_node_t *node, // I - Current node
mxml_node_t *top, // I - Top node
mxml_descend_t descend) // I - Descend into tree - `MXML_DESCEND_ALL`, `MXML_DESCEND_NONE`, or `MXML_DESCEND_FIRST`
{
if (!node)
{
return (NULL);
}
else if (node->child && descend != MXML_DESCEND_NONE)
{
return (node->child);
}
else if (node == top)
{
return (NULL);
}
else if (node->next)
{
return (node->next);
}
else if (node->parent && node->parent != top)
{
node = node->parent;
while (!node->next)
{
if (node->parent == top || !node->parent)
return (NULL);
else
node = node->parent;
}
return (node->next);
}
else
{
return (NULL);
}
}
//
// 'mxmlWalkPrev()' - Walk to the previous logical node in the tree.
//
// The descend argument controls whether the previous node's last child
// is considered to be the previous node. The top node argument constrains
// the walk to the node's children.
//
mxml_node_t * // O - Previous node or `NULL`
mxmlWalkPrev(mxml_node_t *node, // I - Current node
mxml_node_t *top, // I - Top node
mxml_descend_t descend) // I - Descend into tree - `MXML_DESCEND_ALL`, `MXML_DESCEND_NONE`, or `MXML_DESCEND_FIRST`
{
if (!node || node == top)
{
return (NULL);
}
else if (node->prev)
{
if (node->prev->last_child && descend != MXML_DESCEND_NONE)
{
// Find the last child under the previous node...
node = node->prev->last_child;
while (node->last_child)
node = node->last_child;
return (node);
}
else
{
return (node->prev);
}
}
else if (node->parent != top)
{
return (node->parent);
}
else
{
return (NULL);
}
}