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2c62878254
Normalize MXML_ADD_ values. Drop MXML_ADD_TO_PARENT. Move MXML_TAB to mxml-private.h
237 lines
6.2 KiB
C
237 lines
6.2 KiB
C
//
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// Search/navigation functions for Mini-XML, a small XML file parsing library.
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//
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// https://www.msweet.org/mxml
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//
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// Copyright © 2003-2024 by Michael R Sweet.
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//
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// Licensed under Apache License v2.0. See the file "LICENSE" for more
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// information.
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//
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#include "mxml-private.h"
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//
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// 'mxmlFindElement()' - Find the named element.
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//
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// The search is constrained by the name, attribute name, and value; any
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// `NULL` names or values are treated as wildcards, so different kinds of
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// searches can be implemented by looking for all elements of a given name
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// or all elements with a specific attribute. The descend argument determines
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// whether the search descends into child nodes; normally you will use
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// `MXML_DESCEND_FIRST` for the initial search and `MXML_NO_DESCEND`
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// to find additional direct descendents of the node. The top node argument
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// constrains the search to a particular node's children.
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//
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mxml_node_t * // O - Element node or `NULL`
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mxmlFindElement(mxml_node_t *node, // I - Current node
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mxml_node_t *top, // I - Top node
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const char *element,// I - Element name or `NULL` for any
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const char *attr, // I - Attribute name, or `NULL` for none
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const char *value, // I - Attribute value, or `NULL` for any
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mxml_descend_t descend) // I - Descend into tree - `MXML_DESCEND_ALL`, `MXML_DESCEND_NONE`, or `MXML_DESCEND_FIRST`
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{
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const char *temp; // Current attribute value
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// Range check input...
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if (!node || !top || (!attr && value))
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return (NULL);
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// Start with the next node...
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node = mxmlWalkNext(node, top, descend);
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// Loop until we find a matching element...
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while (node != NULL)
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{
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// See if this node matches...
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if (node->type == MXML_TYPE_ELEMENT && node->value.element.name && (!element || !strcmp(node->value.element.name, element)))
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{
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// See if we need to check for an attribute...
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if (!attr)
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return (node); // No attribute search, return it...
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// Check for the attribute...
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if ((temp = mxmlElementGetAttr(node, attr)) != NULL)
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{
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// OK, we have the attribute, does it match?
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if (!value || !strcmp(value, temp))
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return (node); // Yes, return it...
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}
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}
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// No match, move on to the next node...
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if (descend == MXML_DESCEND_ALL)
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node = mxmlWalkNext(node, top, MXML_DESCEND_ALL);
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else
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node = node->next;
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}
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return (NULL);
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}
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//
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// 'mxmlFindPath()' - Find a node with the given path.
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//
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// The "path" is a slash-separated list of element names. The name "*" is
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// considered a wildcard for one or more levels of elements. For example,
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// "foo/one/two", "bar/two/one", "*\/one", and so forth.
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//
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// The first child node of the found node is returned if the given node has
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// children and the first child is a value node.
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//
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mxml_node_t * // O - Found node or `NULL`
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mxmlFindPath(mxml_node_t *top, // I - Top node
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const char *path) // I - Path to element
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{
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mxml_node_t *node; // Current node
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char element[256]; // Current element name
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const char *pathsep; // Separator in path
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mxml_descend_t descend; // mxmlFindElement option
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// Range check input...
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if (!top || !path || !*path)
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return (NULL);
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// Search each element in the path...
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node = top;
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while (*path)
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{
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// Handle wildcards...
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if (!strncmp(path, "*/", 2))
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{
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path += 2;
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descend = MXML_DESCEND_ALL;
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}
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else
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{
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descend = MXML_DESCEND_FIRST;
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}
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// Get the next element in the path...
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if ((pathsep = strchr(path, '/')) == NULL)
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pathsep = path + strlen(path);
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if (pathsep == path || (size_t)(pathsep - path) >= sizeof(element))
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return (NULL);
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memcpy(element, path, pathsep - path);
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element[pathsep - path] = '\0';
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if (*pathsep)
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path = pathsep + 1;
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else
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path = pathsep;
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// Search for the element...
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if ((node = mxmlFindElement(node, node, element, NULL, NULL, descend)) == NULL)
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return (NULL);
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}
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// If we get this far, return the node or its first child...
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if (node->child && node->child->type != MXML_TYPE_ELEMENT)
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return (node->child);
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else
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return (node);
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}
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//
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// 'mxmlWalkNext()' - Walk to the next logical node in the tree.
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//
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// The descend argument controls whether the first child is considered
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// to be the next node. The top node argument constrains the walk to
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// the node's children.
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//
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mxml_node_t * // O - Next node or `NULL`
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mxmlWalkNext(mxml_node_t *node, // I - Current node
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mxml_node_t *top, // I - Top node
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mxml_descend_t descend) // I - Descend into tree - `MXML_DESCEND_ALL`, `MXML_DESCEND_NONE`, or `MXML_DESCEND_FIRST`
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{
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if (!node)
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{
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return (NULL);
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}
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else if (node->child && descend != MXML_DESCEND_NONE)
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{
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return (node->child);
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}
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else if (node == top)
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{
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return (NULL);
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}
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else if (node->next)
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{
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return (node->next);
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}
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else if (node->parent && node->parent != top)
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{
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node = node->parent;
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while (!node->next)
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{
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if (node->parent == top || !node->parent)
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return (NULL);
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else
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node = node->parent;
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}
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return (node->next);
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}
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else
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{
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return (NULL);
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}
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}
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//
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// 'mxmlWalkPrev()' - Walk to the previous logical node in the tree.
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//
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// The descend argument controls whether the previous node's last child
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// is considered to be the previous node. The top node argument constrains
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// the walk to the node's children.
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//
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mxml_node_t * // O - Previous node or `NULL`
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mxmlWalkPrev(mxml_node_t *node, // I - Current node
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mxml_node_t *top, // I - Top node
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mxml_descend_t descend) // I - Descend into tree - `MXML_DESCEND_ALL`, `MXML_DESCEND_NONE`, or `MXML_DESCEND_FIRST`
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{
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if (!node || node == top)
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{
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return (NULL);
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}
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else if (node->prev)
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{
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if (node->prev->last_child && descend != MXML_DESCEND_NONE)
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{
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// Find the last child under the previous node...
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node = node->prev->last_child;
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while (node->last_child)
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node = node->last_child;
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return (node);
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}
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else
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{
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return (node->prev);
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}
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}
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else if (node->parent != top)
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{
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return (node->parent);
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}
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else
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{
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return (NULL);
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}
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}
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