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Start of documentation of project
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doc/NSButton.md
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doc/NSButton.md
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# Imports
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* NSFunctions
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# Procs
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## newButton*
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```nim
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proc newButton*(parent: ID; caption: cstring; left: cint; top: cint; width: cint; height: cint; `func`: ACTION): ID {.cdecl, importc: "createButton".}
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```
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Creates new Button object
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Example:
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```nim
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btn1 = newButton(mainWindow, "Open", width-100, 20, 90, 24, btnClicked)
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```
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Callback must be in the form:
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```nim
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proc buttonCB(sender: ID) {.cdecl.} =
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<..code...>
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```
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____
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# Const
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### `NSWindowStyleMask` constants are used to determine the type of window that is created via then newWindow() proc, and should be self explanatory.
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### StyleMasks are typically `or'd` together
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## NSWindowStyleMaskBorderless* NSWindowStyleMaskTitled* NSWindowStyleMaskClosable* NSWindowStyleMaskMiniaturizable* NSWindowStyleMaskResizable* NSWindowStyleMaskUtilityWindow* NSWindowStyleMaskDocModalWindow* NSWindowStyleMaskNonactivatingPanel* NSWindowStyleMaskUnifiedTitleAndToolbar* NSWindowStyleMaskHUDWindow* NSWindowStyleMaskFullScreen* NSWindowStyleMaskFullSizeContentView*
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```nim
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NSWindowStyleMaskBorderless* = 0
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NSWindowStyleMaskTitled* = 1 shl 0
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NSWindowStyleMaskClosable* = 1 shl 1
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NSWindowStyleMaskMiniaturizable* = 1 shl 2
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NSWindowStyleMaskResizable* = 1 shl 3
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NSWindowStyleMaskUtilityWindow* = 1 shl 4
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NSWindowStyleMaskDocModalWindow* = 1 shl 6
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NSWindowStyleMaskNonactivatingPanel* = 1 shl 7
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NSWindowStyleMaskUnifiedTitleAndToolbar* = 1 shl 12
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NSWindowStyleMaskHUDWindow* = 1 shl 13
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NSWindowStyleMaskFullScreen* = 1 shl 14
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NSWindowStyleMaskFullSizeContentView* = 1 shl 15
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```
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____
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# Flags for the GUI Anchor System
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### These flags inform the GUI object how they should react when the window is resized.
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### There is no need for a box/container paradigm because of this. You can determine both how a widget resizes, and how it 'flows' on resize events. Below is a breakdown of what each flag does.
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## # akNone No Anchor
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## # akRight Anchor to Right of Window
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## # akWidth Anchor to Left and Right (width)
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## # akLeft Anchor to Left
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## # akBottom Anchor to Bottom
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## # akHeight Anchor to Top and Bottom
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## # akFull Anchor to Left/Right/Top/Bottom
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## # akTop Anchor to Top
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```nim
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akNone* = 0
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akRight* = 1
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akWidth* = 2
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akLeft* = 4
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akBottom* = 8
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akHeight* = 16
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akFull* = 18
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akTop* = 32
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```
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____
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____
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# Procs
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## Cocoa_Init*
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```nim
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proc Cocoa_Init*() {.cdecl, importc: "Cocoa_Init".}
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```
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#### **REQUIRED**
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#### Initializes the Cocoa Runtime. Place before any GUI instantiation.
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____
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## Cocoa_Run*
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```nim
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proc Cocoa_Run*(a2: ID) {.cdecl, importc: "Cocoa_Run".}
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```
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#### **REQUIRED**
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#### Launches the Cocoa Runtime. Place after GUI instantiation is complete, passing the mainwindow as a parameter.
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____
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## Cocoa_Quit*
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```nim
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proc Cocoa_Quit*(a2: ID) {.cdecl, importc: "Cocoa_Quit".}
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```
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### Exits the Cocoa Runtime when early exit is desired.
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____
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## Cocoa_About*
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```nim
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proc Cocoa_About*() {.cdecl, importc: "Cocoa_About".}
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```
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### Shows an About dialog
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____
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## anchor=*
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```nim
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proc `anchor=`*(widget: ID; value: cint) {.cdecl, importc: "Pin".}
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```
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### Used to set the anchor flags for an object
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____
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## text=*
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```nim
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proc `text=`*(widget: ID; txt: cstring) {.cdecl, importc: "SetText".}
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```
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### Sets the text/label of an object
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____
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## text*
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```nim
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proc text*(widget: ID): cstring {.cdecl, importc: "GetText".}
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```
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### Retrieves the text/label value of an object
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____
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## value*
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```nim
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proc value*(widget: ID): cint {.cdecl, importc: "GetValue".}
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```
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### Retrieves the numerical value of an object
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____
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## value=*
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```nim
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proc `value=`*(widget: ID; value: cint) {.cdecl, importc: "SetValue".}
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```
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### Sets the numerical value of an object
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____
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## add*
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```nim
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proc add*(widget: ID; txt: cstring) {.cdecl, importc: "AddItem".}
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```
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### Adds a string value to a Combobox/Listbox
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____
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## `action=`*
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```nim
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proc `action=`*(widget: ID; `func`: ACTION) {.cdecl, importc: "SetAction".}
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```
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### Sets the callback proc for an object that supports callbacks
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____
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## state=*
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```nim
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proc `state=`*(widget: ID; state: bool) {.cdecl, importc: "SetState".}
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```
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### Sets the state of RadioButton/Checkbox objects
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____
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## state*
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```nim
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proc state*(widget: ID): cint {.cdecl, importc: "State".}
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```
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### Retrieves the state of RadioButton/Checkbox objects
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____
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## clear*
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```nim
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proc clear*(widget: ID) {.cdecl, importc: "LB_Clear".}
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```
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### Clears a ListBox object
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____
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## `item=`
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```nim
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proc `item=`(widget: ID; pos: cint) {.cdecl, importc: "SetItem".}
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```
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### Not Used
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____
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## remove*
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```nim
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proc remove*(widget: ID; pos: cint) {.cdecl, importc: "RemoveItem".}
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```
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### Not Used
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---____
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## getColor*
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```nim
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proc getColor*(panel: ID): cstring {.cdecl, importc: "getColor".}
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```
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### Not Used
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---____
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## hexColor*
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```nim
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proc hexColor*(cPanel: ID): cstring {.cdecl, importc: "hexColor".}
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```
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### Not Used
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---____
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## Notify*
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```nim
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proc Notify*(title: cstring; subtitle: cstring; text: cstring) {.cdecl, importc: "Notify".}
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```
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### Sends Notification to the macOS Notification Center
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____
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## newSeparator*
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```nim
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proc newSeparator*(parent: ID; x: cint; y: cint; width: cint): ID {.cdecl, importc: "createLine".}
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```
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### Creates a line to separate objects on a window form
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____
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