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cocoa | ||
doc | ||
examples | ||
images | ||
tests | ||
.gitignore | ||
bundle.nim | ||
cocoa_lib.nim | ||
cocoa.nim | ||
cocoa.nimble | ||
LICENSE | ||
README.md |
NimCocoa
NimCocoa is an experimental implementation of a Native GUI for the Nim programming language running on macOS.
Rather than rely on low level calls to objc_msgsend and it's variants, it uses actual Objective-C code modules I created that are wrapped using C-Style functions, which Nim can then use.
At the moment, the following GUI objects are available:
NSWindow | NSMenu | NSSavedialog | NSSlider | |
NSButton | NSTextfield | NSMessagebox | NSListbox | NSContainer (Groupbox) |
NSLabel | NSCheckbox | NSOpendialog | NSTextedit | NSTableView |
NSCombobox | NSDialog | NSLine | NSRadioButton |
Preliminary documentation for GUI objects is available in the doc
folder and in the wiki
.
Here is an example of what coding with NimCocoa looks like:
import Cocoa
import json, os, plists, times
var mainWin: ID
var lblFile, txtFile, btnFile, lblAuthor, txtAuthor, lblApp,
txtApp, lblImage, txtImage, btnImage, line1, lblVersion,
txtVersion, lblIdent, txtIdent, line2, chkLaunch, btnExec,
btnQuit: ID
const
width:cint = 800
height:cint = 310
winStyle = NSWindowStyleMaskTitled or NSWindowStyleMaskClosable or NSWindowStyleMaskMiniaturizable
proc getExecutable(sender: ID) {.cdecl.} =
let fName = newOpenDialog(mainWin, "")
if fName.len > 0:
txtFile.text = fName
proc getImage(sender: ID) {.cdecl.} =
let fName = newOpenDialog(mainWin, "icns")
if fName.len > 0:
txtImage.text = fName
proc quit(sender: ID) {.cdecl.} =
Cocoa_Quit(mainWin)
proc createAppBundle(sender: ID) {.cdecl.} =
let dt = now()
let appAuthor = $txtAuthor.text
let appName = $txtFile.text
let iconFile = $txtImage.text
let bundleName = $txtApp.text
let bundleIdentifier = $txtIdent.text
let appVersion = $txtVersion.text
let appInfo = appVersion & " Created by " & appAuthor & " on " & dt.format("MM-dd-yyyy")
let appCopyRight = "Copyright" & dt.format(" yyyy ") & appAuthor & ". All rights reserved."
let appBundle = bundleName & ".app"
var pl = %*
{ "CFBundlePackageType" : "APPL",
"CFBundleInfoDictionaryVersion" : "6.0",
"CFBundleName" : bundleName,
"CFBundleExecutable" : bundleName,
"CFBundleIconFile" : extractFilename(iconFile) ,
"CFBundleIdentifier" : bundleIdentifier ,
"CFBundleVersion" : appVersion ,
"CFBundleGetInfoString" : appInfo,
"CFBundleShortVersionString" : appVersion ,
"NSHumanReadableCopyright" : appCopyRight ,
"NSPrincipalClass" : "NSApplication" ,
"NSMainNibFile" : "MainMenu"
}
createDir(appBundle & "/Contents/MacOS")
createDir(appBundle & "/Contents/Resources")
createDir(appBundle & "/Contents/Frameworks")
if appName.fileExists:
appName.copyFileWithPermissions(appBundle & "/Contents/MacOS/" & bundleName)
if iconFile.fileExists:
iconFile.copyFileWithPermissions(appBundle & "/Contents/Resources/" & extractFileName(iconFile))
if "Credits.rtf".fileExists:
"Credits.rtf".copyFileWithPermissions(appBundle & "/Contents/Resources/Credits.rtf")
pl.writePlist(appBundle & "/Contents/Info.plist")
discard execShellCmd("touch " & appBundle)
if chkLaunch.state == 1:
discard execShellCmd("open " & appBundle)
proc main() =
Cocoa_Init()
mainWin = newWindow("macOS Application Bundler", width, height, winStyle)
lblFile = newLabel(mainWin, "Select Executable",30, 20, 120, 25)
txtFile = newTextField(mainWin, "", 160, 20, 500, 25)
btnFile = newButton(mainWin, "Load", 680, 20, 100, 25, getExecutable)
txtFile.anchor=akWidth; btnFile.anchor=akRight
lblAuthor = newLabel(mainWin, "Author Name", 30, 60, 120, 25)
txtAuthor = newTextField(mainWin, "", 160, 60, 500, 25)
txtAuthor.anchor=akWidth
lblApp = newLabel(mainWin, "Application Name", 30, 100, 120, 25)
txtApp = newTextField(mainWin, "", 160, 100, 170, 25)
txtApp.anchor=akWidth
lblImage = newLabel(mainWin, "Select Icon File", 30, 200, 120, 25)
txtImage = newTextField(mainWin, "", 160, 200, 500, 25)
btnImage = newButton(mainWin, "Load", 680, 200, 100, 25, getImage)
txtImage.anchor=akWidth; btnImage.anchor=akRight
line1 = newSeparator(mainWin, 30, 140, 750)
lblVersion = newLabel(mainWin, "Application Version", 350, 100, 130, 25)
txtVersion = newTextField(mainWin, "", 490, 100, 170, 25)
txtVersion.anchor=akRight; lblVersion.anchor=akRight
lblIdent = newLabel(mainWin, "Bundle Identifier", 30, 160, 120, 25)
txtIdent = newTextField(mainWin, "", 160, 160, 500, 25)
# btnCredits = newButton(mainWin, "Load", 680, 160, 100, 25, nil)
txtIdent.anchor=akWidth
line2 = newSeparator(mainWin, 20, 240, 750)
chkLaunch = newCheckBox(mainWin, "Launch Application?", 390, 270, 150, 25)
btnExec = newButton(mainWin, "🟢 Execute", 680, 270, 100, 25, createAppBundle)
chkLaunch.anchor=akLeft + akRight + akBottom; btnExec.anchor=akRight + akBottom
btnQuit = newButton(mainWin, "🔴 Quit", 565, 270, 100, 25, quit)
Cocoa_Run(mainWin)
if isMainModule:
main()
Which results in the following:
Another screenshot:
Same app resized, showing how objects flow based on their associated 'anchor' setting:
I am working on documenting the available objects/functions as well as examples.
Stay Tuned!