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Windows-API-examples/graphics/drawbitmap.c

82 lines
2.0 KiB

#include <windows.h>
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
PWSTR lpCmdLine, int nCmdShow) {
MSG msg;
WNDCLASSW wc = {0};
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpszClassName = L"Draw Bitmap";
wc.hInstance = hInstance;
wc.hbrBackground = GetSysColorBrush(COLOR_3DFACE);
wc.lpfnWndProc = WndProc;
wc.hCursor = LoadCursor(0, IDC_ARROW);
RegisterClassW(&wc);
CreateWindowW(wc.lpszClassName, L"Draw Bitmap",
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
100, 100, 280, 220, NULL, NULL, hInstance, NULL);
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int) msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg,
WPARAM wParam, LPARAM lParam) {
static HBITMAP hBitmap;
HDC hdc;
PAINTSTRUCT ps;
BITMAP bitmap;
HDC hdcMem;
HGDIOBJ oldBitmap;
switch(msg) {
case WM_CREATE:
hBitmap = (HBITMAP) LoadImageW(NULL, L"C:\\prog\\slovakia.bmp",
IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);
if (hBitmap == NULL) {
MessageBoxW(hwnd, L"Failed to load image", L"Error", MB_OK);
}
break;
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
hdcMem = CreateCompatibleDC(hdc);
oldBitmap = SelectObject(hdcMem, hBitmap);
GetObject(hBitmap, sizeof(bitmap), &bitmap);
BitBlt(hdc, 5, 5, bitmap.bmWidth, bitmap.bmHeight,
hdcMem, 0, 0, SRCCOPY);
SelectObject(hdcMem, oldBitmap);
DeleteDC(hdcMem);
EndPaint(hwnd, &ps);
break;
case WM_DESTROY:
DeleteObject(hBitmap);
PostQuitMessage(0);
return 0;
}
return DefWindowProcW(hwnd, msg, wParam, lParam);
}