Merged in kryton9/jadegrfx (pull request #1)

SFML2
master
Armando Rivera 11 years ago
commit e5f4c0d906
  1. BIN
      SDL2/pong/obj/Release/pong.o
  2. 59
      SDL2/pong/pong.cbp
  3. 1
      SDL2/pong/pong.cpp
  4. 14
      SDL2/pong/pong.layout
  5. 33
      SDL2/pong/sdl2.inc
  6. 57
      SDL2/pong/simplewindow.cpp
  7. 8
      SDL2/sdl2.inc
  8. 14
      SFML2/ReadMe.txt
  9. BIN
      SFML2/data/ahronbd.ttf
  10. 27
      SFML2/main01.cpp
  11. 4
      SFML2/sfml2.inc

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@ -0,0 +1,59 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="pong" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/pong" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/pong" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add directory="D:/CodeBlocks/SDL2-2.0.1/i686-w64-mingw32/include" />
</Compiler>
<Linker>
<Add library="mingw32" />
<Add library="SDL2_net" />
<Add library="SDL2_ttf" />
<Add library="SDL2_mixer" />
<Add library="SDL2_image" />
<Add library="SDL2main" />
<Add library="SDL2.dll" />
<Add library="SDL2" />
<Add library="user32" />
<Add library="gdi32" />
<Add library="winmm" />
<Add library="dxguid" />
<Add directory="D:/CodeBlocks/SDL2-2.0.1/i686-w64-mingw32/lib" />
</Linker>
<Unit filename="pong.cpp" />
<Unit filename="sdl2.inc" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>

@ -1,6 +1,5 @@
#include "../../jade.h"
#include "../sdl2.inc"
#include <SDL.h>
MAIN

@ -0,0 +1,14 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_layout_file>
<ActiveTarget name="Release" />
<File name="sdl2.inc" open="1" top="0" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="0" topLine="0" />
</Cursor>
</File>
<File name="pong.cpp" open="1" top="1" tabpos="2" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="47" topLine="0" />
</Cursor>
</File>
</CodeBlocks_layout_file>

@ -0,0 +1,33 @@
#ifdef _WIN32
#include "SDL2\SDL.h"
#include "SDL2\SDL_image.h"
#include "SDL2\SDL_mixer.h"
#include "SDL2\SDL_ttf.h"
#else
#include <SDL.h>
#include <SDL_image.h>
#include <SDL_mixer.h>
#include <SDL_ttf.h>
#endif
typedef SDL_Window* PWINDOW;
typedef SDL_Surface* PSURFACE;
typedef SDL_Renderer* PRENDERER;
typedef SDL_Event EVENT;
typedef SDL_Rect RECT;
#define SetRenderDrawColor SDL_SetRenderDrawColor
#define RenderClear SDL_RenderClear
#define RenderDrawRect SDL_RenderDrawRect
#define RenderFillRect SDL_RenderFillRect
#define RenderDrawLine SDL_RenderDrawLine
#define RenderPresent SDL_RenderPresent
#define Delay SDL_Delay
#define Quit SDL_Quit
#define CreateWindow SDL_CreateWindow
#define CreateRenderer SDL_CreateRenderer
#define PollEvent SDL_PollEvent
#define KEYDOWN SDL_KEYDOWN
#define KEYUP SDL_KEYUP
#define Init SDL_Init
#define Rect SDL_Rect

@ -0,0 +1,57 @@
#include "../jade.h"
#include "sdl2.inc"
// SCREEN DIMENSIONS
CONSTANT INT SCREEN_WIDTH = 640;
CONSTANT INT SCREEN_HEIGHT = 480;
MAIN
DIM AS PWINDOW window = NULL;
DIM AS PSURFACE screenSurface = NULL;
DIM AS BOOL quit = false;
DIM AS SDL_Event e;
IF ( SDL_Init( SDL_INIT_VIDEO ) < 0 ) THEN
PRINT( SDL_GetError() );
ELSE
//Create Window
window = SDL_CreateWindow( "SDL Simple Window",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
SCREEN_WIDTH,
SCREEN_HEIGHT,
SDL_WINDOW_SHOWN);
IF ( window == NULL ) THEN
PRINT( SDL_GetError() );
ELSE
// Get Window Surface
screenSurface = SDL_GetWindowSurface( window );
WHILE (NOT quit) BEGIN
WHILE ( SDL_PollEvent( ADDR e) != 0 ) BEGIN
SELECT (e.type) BEGIN
CASE SDL_QUIT:
quit = true;
ENDCASE
ENDSELECT
WEND
// Fill the surface with White
SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface->format, 255, 255, 255 ) );
// Update the Surface
SDL_UpdateWindowSurface( window );
WEND
ENDIF
ENDIF
//Destroy Window
SDL_DestroyWindow( window );
// Shutdown SDL
SDL_Quit();
RETURN 0;
END

@ -1,7 +1,7 @@
#include <SDL.h>
#include <SDL_image.h>
#include <SDL_mixer.h>
#include <SDL_ttf.h>
#include "SDL2/SDL.h"
#include "SDL2/SDL_image.h"
#include "SDL2/SDL_mixer.h"
#include "SDL2/SDL_ttf.h"
typedef SDL_Window* PWINDOW;
typedef SDL_Surface* PSURFACE;

@ -0,0 +1,14 @@
-------------- Clean: Release in SFML2 (compiler: GNU GCC Compiler)---------------
Cleaned "SFML2 - Release"
-------------- Build: Release in SFML2 (compiler: GNU GCC Compiler)---------------
mingw32-g++.exe -std=c++11 -Wall -O2 -std=c++11 -Wall -ID:\CodeBlocks\SFML-2.1\include -c D:\Projects\C++\jadegrfx\SFML2\main01.cpp -o obj\Release\main01.o
mingw32-g++.exe -LD:\CodeBlocks\SFML-2.1\lib -o bin\Release\SFML2.exe obj\Release\main01.o -s D:\CodeBlocks\SFML-2.1\lib\libsfml-network.a D:\CodeBlocks\SFML-2.1\lib\libsfml-audio.a D:\CodeBlocks\SFML-2.1\lib\libsfml-graphics.a D:\CodeBlocks\SFML-2.1\lib\libsfml-window.a D:\CodeBlocks\SFML-2.1\lib\libsfml-system.a D:\CodeBlocks\SFML-2.1\lib\libsfml-main.a -mwindows
Output size is 509.00 KB
Process terminated with status 0 (0 minutes, 5 seconds)
0 errors, 0 warnings (0 minutes, 5 seconds)
I use UPX to compress it down to 141 KB
upx -9 SFML2.exe

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@ -0,0 +1,27 @@
#include "sfml2.inc"
MAIN
RenderWindow window(VideoMode(200, 200), "JADE SFML2!");
CircleShape shape(100.f);
shape.setFillColor(Color::Green);
Font font;
IF (!font.loadFromFile("data/ahronbd.ttf")) THEN
RETURN EXIT_FAILURE;
ENDIF
Text text("JADE", font);
text.setColor(Color(0, 100, 0, 200));
text.setPosition(68.f, 77.f);
WHILE (window.isOpen()) BEGIN
Event event;
WHILE (window.pollEvent(event)) BEGIN
IF (event.type == Event::Closed) THEN
window.close();
ENDIF
WEND
window.clear();
window.draw(shape);
window.draw(text);
window.display();
WEND
RETURN EXIT_SUCCESS;
END

@ -0,0 +1,4 @@
#include <SFML/Graphics.hpp>
#include "../jade.h"
using namespace sf;
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