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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> |
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<CodeBlocks_project_file> |
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<FileVersion major="1" minor="6" /> |
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<Project> |
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<Option title="pong" /> |
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<Option pch_mode="2" /> |
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<Option compiler="gcc" /> |
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<Build> |
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<Target title="Debug"> |
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<Option output="bin/Debug/pong" prefix_auto="1" extension_auto="1" /> |
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<Option object_output="obj/Debug/" /> |
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<Option type="0" /> |
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<Option compiler="gcc" /> |
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<Compiler> |
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<Add option="-g" /> |
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</Compiler> |
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</Target> |
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<Target title="Release"> |
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<Option output="bin/Release/pong" prefix_auto="1" extension_auto="1" /> |
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<Option object_output="obj/Release/" /> |
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<Option type="0" /> |
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<Option compiler="gcc" /> |
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<Compiler> |
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<Add option="-O2" /> |
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</Compiler> |
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<Linker> |
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<Add option="-s" /> |
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</Linker> |
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</Target> |
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</Build> |
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<Compiler> |
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<Add option="-Wall" /> |
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<Add directory="D:/CodeBlocks/SDL2-2.0.1/i686-w64-mingw32/include" /> |
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</Compiler> |
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<Linker> |
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<Add library="mingw32" /> |
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<Add library="SDL2_net" /> |
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<Add library="SDL2_ttf" /> |
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<Add library="SDL2_mixer" /> |
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<Add library="SDL2_image" /> |
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<Add library="SDL2main" /> |
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<Add library="SDL2.dll" /> |
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<Add library="SDL2" /> |
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<Add library="user32" /> |
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<Add library="gdi32" /> |
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<Add library="winmm" /> |
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<Add library="dxguid" /> |
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<Add directory="D:/CodeBlocks/SDL2-2.0.1/i686-w64-mingw32/lib" /> |
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</Linker> |
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<Unit filename="pong.cpp" /> |
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<Unit filename="sdl2.inc" /> |
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<Extensions> |
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<code_completion /> |
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<envvars /> |
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<debugger /> |
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<lib_finder disable_auto="1" /> |
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</Extensions> |
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</Project> |
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</CodeBlocks_project_file> |
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> |
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<CodeBlocks_layout_file> |
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<ActiveTarget name="Release" /> |
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<File name="sdl2.inc" open="1" top="0" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0"> |
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<Cursor> |
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<Cursor1 position="0" topLine="0" /> |
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</Cursor> |
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</File> |
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<File name="pong.cpp" open="1" top="1" tabpos="2" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0"> |
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<Cursor> |
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<Cursor1 position="47" topLine="0" /> |
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</Cursor> |
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</File> |
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</CodeBlocks_layout_file> |
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#ifdef _WIN32 |
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#include "SDL2\SDL.h" |
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#include "SDL2\SDL_image.h" |
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#include "SDL2\SDL_mixer.h" |
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#include "SDL2\SDL_ttf.h" |
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#else |
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#include <SDL.h> |
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#include <SDL_image.h> |
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#include <SDL_mixer.h> |
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#include <SDL_ttf.h> |
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#endif |
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|
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typedef SDL_Window* PWINDOW; |
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typedef SDL_Surface* PSURFACE; |
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typedef SDL_Renderer* PRENDERER; |
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typedef SDL_Event EVENT; |
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typedef SDL_Rect RECT; |
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|
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#define SetRenderDrawColor SDL_SetRenderDrawColor |
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#define RenderClear SDL_RenderClear |
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#define RenderDrawRect SDL_RenderDrawRect |
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#define RenderFillRect SDL_RenderFillRect |
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#define RenderDrawLine SDL_RenderDrawLine |
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#define RenderPresent SDL_RenderPresent |
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#define Delay SDL_Delay |
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#define Quit SDL_Quit |
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#define CreateWindow SDL_CreateWindow |
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#define CreateRenderer SDL_CreateRenderer |
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#define PollEvent SDL_PollEvent |
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#define KEYDOWN SDL_KEYDOWN |
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#define KEYUP SDL_KEYUP |
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#define Init SDL_Init |
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#define Rect SDL_Rect |
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#include "../jade.h" |
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#include "sdl2.inc" |
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|
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// SCREEN DIMENSIONS
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CONSTANT INT SCREEN_WIDTH = 640; |
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CONSTANT INT SCREEN_HEIGHT = 480; |
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|
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MAIN |
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DIM AS PWINDOW window = NULL; |
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DIM AS PSURFACE screenSurface = NULL; |
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DIM AS BOOL quit = false; |
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DIM AS SDL_Event e; |
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|
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IF ( SDL_Init( SDL_INIT_VIDEO ) < 0 ) THEN |
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PRINT( SDL_GetError() ); |
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ELSE |
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//Create Window
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window = SDL_CreateWindow( "SDL Simple Window", |
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SDL_WINDOWPOS_UNDEFINED, |
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SDL_WINDOWPOS_UNDEFINED, |
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SCREEN_WIDTH, |
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SCREEN_HEIGHT, |
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SDL_WINDOW_SHOWN); |
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|
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IF ( window == NULL ) THEN |
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PRINT( SDL_GetError() ); |
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ELSE |
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// Get Window Surface
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screenSurface = SDL_GetWindowSurface( window ); |
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|
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|
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WHILE (NOT quit) BEGIN |
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WHILE ( SDL_PollEvent( ADDR e) != 0 ) BEGIN |
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SELECT (e.type) BEGIN |
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CASE SDL_QUIT: |
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quit = true; |
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ENDCASE |
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ENDSELECT |
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WEND |
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// Fill the surface with White
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SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface->format, 255, 255, 255 ) ); |
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// Update the Surface
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SDL_UpdateWindowSurface( window ); |
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|
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WEND |
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ENDIF |
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ENDIF |
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|
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//Destroy Window
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SDL_DestroyWindow( window ); |
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|
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// Shutdown SDL
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SDL_Quit(); |
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|
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RETURN 0; |
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|
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END |
@ -0,0 +1,14 @@ |
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-------------- Clean: Release in SFML2 (compiler: GNU GCC Compiler)--------------- |
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|
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Cleaned "SFML2 - Release" |
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|
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-------------- Build: Release in SFML2 (compiler: GNU GCC Compiler)--------------- |
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|
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mingw32-g++.exe -std=c++11 -Wall -O2 -std=c++11 -Wall -ID:\CodeBlocks\SFML-2.1\include -c D:\Projects\C++\jadegrfx\SFML2\main01.cpp -o obj\Release\main01.o |
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mingw32-g++.exe -LD:\CodeBlocks\SFML-2.1\lib -o bin\Release\SFML2.exe obj\Release\main01.o -s D:\CodeBlocks\SFML-2.1\lib\libsfml-network.a D:\CodeBlocks\SFML-2.1\lib\libsfml-audio.a D:\CodeBlocks\SFML-2.1\lib\libsfml-graphics.a D:\CodeBlocks\SFML-2.1\lib\libsfml-window.a D:\CodeBlocks\SFML-2.1\lib\libsfml-system.a D:\CodeBlocks\SFML-2.1\lib\libsfml-main.a -mwindows |
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Output size is 509.00 KB |
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Process terminated with status 0 (0 minutes, 5 seconds) |
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0 errors, 0 warnings (0 minutes, 5 seconds) |
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|
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I use UPX to compress it down to 141 KB |
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upx -9 SFML2.exe |
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#include "sfml2.inc" |
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|
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MAIN |
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RenderWindow window(VideoMode(200, 200), "JADE SFML2!"); |
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CircleShape shape(100.f); |
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shape.setFillColor(Color::Green); |
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Font font; |
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IF (!font.loadFromFile("data/ahronbd.ttf")) THEN |
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RETURN EXIT_FAILURE; |
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ENDIF |
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Text text("JADE", font); |
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text.setColor(Color(0, 100, 0, 200)); |
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text.setPosition(68.f, 77.f); |
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WHILE (window.isOpen()) BEGIN |
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Event event; |
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WHILE (window.pollEvent(event)) BEGIN |
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IF (event.type == Event::Closed) THEN |
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window.close(); |
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ENDIF |
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WEND |
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window.clear(); |
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window.draw(shape); |
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window.draw(text); |
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window.display(); |
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WEND |
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RETURN EXIT_SUCCESS; |
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END |
@ -0,0 +1,4 @@ |
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#include <SFML/Graphics.hpp> |
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#include "../jade.h" |
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|
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using namespace sf; |
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