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122 lines
3.1 KiB
Markdown
122 lines
3.1 KiB
Markdown
# NimCocoa
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NimCocoa is an experimental implementation of a ***Native*** GUI for the Nim programming language running on macOS.
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Rather than rely on low level calls to objc_msgsend and it's variants, it uses actual Objective-C code modules I created that are wrapped using C-Style functions, which Nim can then use.
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At the moment, the following GUI objects are available:
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- NSWindow
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- NSButton
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- NSCombobox
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- NSLabel
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- NSMenu
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- NSSavedialog
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- NSTextfield
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- NSCheckbox
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- NSDialog
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- NSLine
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- NSMessagebox
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- NSSlider
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- NSListbox
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- NSOpendialog
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- NSTextedit
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Here is an example of what coding with NimCocoa looks like:
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```nim
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import Cocoa / [NSWindow, NSTextfield, NSLabel, NSCheckbox, NSButton, NSLine, NSOpendialog, NSFunctions]
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import json, os, plists, times
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var mainWin: ID
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var lblFile, txtFile, btnFile, lblAuthor, txtAuthor, lblApp,
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txtApp, lblImage, txtImage, btnImage, line1, lblVersion,
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txtVersion, lblIdent, txtIdent, line2, chkLaunch, btnExec: ID
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const
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width:cint = 800
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height:cint = 310
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winStyle = NSWindowStyleMaskTitled or NSWindowStyleMaskClosable or NSWindowStyleMaskMiniaturizable
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proc main() =
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Cocoa_Init()
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mainWin = newWindow("macOS Application Bundler", width, height, winStyle)
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lblFile = newLabel(mainWin, "Select Executable",30, 20, 120, 25)
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txtFile = newTextField(mainWin, "", 160, 20, 500, 25)
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btnFile = newButton(mainWin, "Load", 680, 20, 100, 25, getExecutable)
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txtFile.anchor=akWidth; btnFile.anchor=akRight
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lblAuthor = newLabel(mainWin, "Author Name", 30, 60, 120, 25)
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txtAuthor = newTextField(mainWin, "", 160, 60, 500, 25)
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txtAuthor.anchor=akWidth
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lblApp = newLabel(mainWin, "Application Name", 30, 100, 120, 25)
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txtApp = newTextField(mainWin, "", 160, 100, 170, 25)
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txtApp.anchor=akWidth
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lblImage = newLabel(mainWin, "Select Icon File", 30, 200, 120, 25)
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txtImage = newTextField(mainWin, "", 160, 200, 500, 25)
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btnImage = newButton(mainWin, "Load", 680, 200, 100, 25, getImage)
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txtImage.anchor=akWidth; btnImage.anchor=akRight
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line1 = newSeparator(mainWin, 30, 140, 750)
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lblVersion = newLabel(mainWin, "Application Version", 350, 100, 130, 25)
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txtVersion = newTextField(mainWin, "", 490, 100, 170, 25)
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txtVersion.anchor=akRight; lblVersion.anchor=akRight
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lblIdent = newLabel(mainWin, "Bundle Identifier", 30, 160, 120, 25)
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txtIdent = newTextField(mainWin, "", 160, 160, 500, 25)
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# btnCredits = newButton(mainWin, "Load", 680, 160, 100, 25, nil)
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txtIdent.anchor=akWidth
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line2 = newSeparator(mainWin, 20, 240, 750)
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chkLaunch = newCheckBox(mainWin, "Launch Application?", 320, 270, 150, 25)
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btnExec = newButton(mainWin, "Execute", 680, 270, 100, 25, createAppBundle)
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chkLaunch.anchor=akLeft + akRight + akBottom; btnExec.anchor=akRight + akBottom
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Cocoa_Run(mainWin)
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if isMainModule:
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main()
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```
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Which results in the following:
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Another screenshot:
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Same app resized, showing how objects flow based on their associated 'anchor' setting:
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I am working on documenting the available objects/functions as well as examples.
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Stay Tuned!
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